Fix T66087: OBJ file import does not show edges until entering edit mode.

Looks like loose edges need to be properly tagged as such nowadays...
This commit is contained in:
Bastien Montagne 2019-07-31 12:01:19 +02:00
parent e24da4d87c
commit 2176c8f2aa
Notes: blender-bot 2023-02-14 02:06:21 +01:00
Referenced by issue blender/blender#66087, OBJ file import does not show edges until entering edit mode
2 changed files with 2 additions and 2 deletions

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "Wavefront OBJ format",
"author": "Campbell Barton, Bastien Montagne",
"version": (3, 5, 12),
"version": (3, 5, 13),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",

View File

@ -738,7 +738,7 @@ def create_mesh(new_objects,
me.edges.foreach_set("vertices", unpack_list(edges))
me.validate(clean_customdata=False) # *Very* important to not remove lnors here!
me.update(calc_edges=use_edges)
me.update(calc_edges=use_edges, calc_edges_loose=use_edges)
# Un-tessellate as much as possible, in case we had to triangulate some ngons...
if fgon_edges: