glTF importer: import custome properties from default scene
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 7, 7),
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"version": (1, 7, 8),
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'blender': (2, 91, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -331,6 +331,7 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
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object_path = get_target_object_path(target_datapath)
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else:
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object_path = None
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is_armature_animation = bake_bone is not None or (blender_object_if_armature is not None and object_path != "")
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if is_armature_animation:
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@ -17,6 +17,7 @@ import bpy
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from .gltf2_blender_node import BlenderNode
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from .gltf2_blender_animation import BlenderAnimation
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from .gltf2_blender_vnode import VNode, compute_vnodes
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from ..com.gltf2_blender_extras import set_extras
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class BlenderScene():
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@ -34,6 +35,10 @@ class BlenderScene():
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if scene.render.engine not in ['CYCLES', 'BLENDER_EEVEE']:
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scene.render.engine = "BLENDER_EEVEE"
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if gltf.data.scene is not None:
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pyscene = gltf.data.scenes[gltf.data.scene]
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set_extras(scene, pyscene.extras)
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compute_vnodes(gltf)
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gltf.display_current_node = 0 # for debugging
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