glTF importer: import custome properties from default scene

This commit is contained in:
Julien Duroure 2021-07-04 17:38:11 +02:00
parent c72e662491
commit 260ca332f8
3 changed files with 7 additions and 1 deletions

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@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 7, 7),
"version": (1, 7, 8),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

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@ -331,6 +331,7 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
object_path = get_target_object_path(target_datapath)
else:
object_path = None
is_armature_animation = bake_bone is not None or (blender_object_if_armature is not None and object_path != "")
if is_armature_animation:

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@ -17,6 +17,7 @@ import bpy
from .gltf2_blender_node import BlenderNode
from .gltf2_blender_animation import BlenderAnimation
from .gltf2_blender_vnode import VNode, compute_vnodes
from ..com.gltf2_blender_extras import set_extras
class BlenderScene():
@ -34,6 +35,10 @@ class BlenderScene():
if scene.render.engine not in ['CYCLES', 'BLENDER_EEVEE']:
scene.render.engine = "BLENDER_EEVEE"
if gltf.data.scene is not None:
pyscene = gltf.data.scenes[gltf.data.scene]
set_extras(scene, pyscene.extras)
compute_vnodes(gltf)
gltf.display_current_node = 0 # for debugging