Partially fix T58877: FBX Importer Doesn't Respect Size and Hierarchy.

Quiet hard to believe, but looks like that critical recursive call has
never been there... This basically broke any real-life case of 'objects
parented to bones' relationships.

Scaling issues remain though, this will be for some other time.
This commit is contained in:
Bastien Montagne 2019-01-24 17:11:36 +01:00
parent 0f1e494c5f
commit 28324e0fb6
Notes: blender-bot 2023-02-14 19:23:18 +01:00
Referenced by issue #58877, FBX Importer Doesn't Respect Size and Hierarchy
2 changed files with 2 additions and 1 deletions

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (4, 14, 0),
"version": (4, 14, 1),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -1995,6 +1995,7 @@ class FbxImportHelperNode:
child.pre_matrix = self.bone_child_matrix
child_obj.matrix_basis = child.get_matrix()
child.link_skeleton_children(fbx_tmpl, settings, scene)
return None
else:
obj = self.bl_obj