Partially fix T58877: FBX Importer Doesn't Respect Size and Hierarchy.
Quiet hard to believe, but looks like that critical recursive call has never been there... This basically broke any real-life case of 'objects parented to bones' relationships. Scaling issues remain though, this will be for some other time.
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blender-bot
2023-02-14 19:23:18 +01:00
Referenced by issue #58877, FBX Importer Doesn't Respect Size and Hierarchy
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (4, 14, 0),
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"version": (4, 14, 1),
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"blender": (2, 80, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
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@ -1995,6 +1995,7 @@ class FbxImportHelperNode:
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child.pre_matrix = self.bone_child_matrix
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child_obj.matrix_basis = child.get_matrix()
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child.link_skeleton_children(fbx_tmpl, settings, scene)
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return None
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else:
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obj = self.bl_obj
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