glTF exporter: fix to generate valid file when zero-weight verts
A better fix will come later
This commit is contained in:
parent
9fd05ef466
commit
386bb5eaa4
|
@ -15,7 +15,7 @@
|
|||
bl_info = {
|
||||
'name': 'glTF 2.0 format',
|
||||
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
|
||||
"version": (1, 3, 46),
|
||||
"version": (1, 3, 47),
|
||||
'blender': (2, 90, 0),
|
||||
'location': 'File > Import-Export',
|
||||
'description': 'Import-Export as glTF 2.0',
|
||||
|
|
|
@ -286,6 +286,7 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
|
|||
bones.append((joint, weight))
|
||||
bones.sort(key=lambda x: x[1], reverse=True)
|
||||
bones = tuple(bones)
|
||||
if not bones: bones = ((0, 1.0),) # HACK for verts with zero weight (#308)
|
||||
vert += (bones,)
|
||||
|
||||
for shape_key in shape_keys:
|
||||
|
|
Loading…
Reference in New Issue