Fix T53209: FBX exporter: Add very basic diffuse-color exporting for node-based materials.

This commit is contained in:
Bastien Montagne 2017-10-31 15:24:57 +01:00
parent 6b065addaf
commit 3e29cb17a7
Notes: blender-bot 2023-02-14 06:26:31 +01:00
Referenced by issue blender/blender#53209, FBX material export issues
2 changed files with 31 additions and 29 deletions

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@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (3, 8, 0),
"version": (3, 8, 1),
"blender": (2, 79, 1),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

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@ -1203,7 +1203,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
def check_skip_material(mat):
"""Simple helper to check whether we actually support exporting that material or not"""
return mat.type not in {'SURFACE'} or mat.use_nodes
return mat.type not in {'SURFACE'}
def fbx_data_material_elements(root, mat, scene_data):
@ -1216,9 +1216,10 @@ def fbx_data_material_elements(root, mat, scene_data):
mat_key, _objs = scene_data.data_materials[mat]
skip_mat = check_skip_material(mat)
node_mat = mat.use_nodes
mat_type = b"Phong"
# Approximation...
if not skip_mat and mat.specular_shader not in {'COOKTORR', 'PHONG', 'BLINN'}:
if not skip_mat and not node_mat and mat.specular_shader not in {'COOKTORR', 'PHONG', 'BLINN'}:
mat_type = b"Lambert"
fbx_mat = elem_data_single_int64(root, b"Material", get_fbx_uuid_from_key(mat_key))
@ -1235,34 +1236,35 @@ def fbx_data_material_elements(root, mat, scene_data):
if not skip_mat:
elem_props_template_set(tmpl, props, "p_string", b"ShadingModel", mat_type.decode())
elem_props_template_set(tmpl, props, "p_color", b"EmissiveColor", mat.diffuse_color)
elem_props_template_set(tmpl, props, "p_number", b"EmissiveFactor", mat.emit)
elem_props_template_set(tmpl, props, "p_color", b"AmbientColor", ambient_color)
elem_props_template_set(tmpl, props, "p_number", b"AmbientFactor", mat.ambient)
elem_props_template_set(tmpl, props, "p_color", b"DiffuseColor", mat.diffuse_color)
elem_props_template_set(tmpl, props, "p_number", b"DiffuseFactor", mat.diffuse_intensity)
elem_props_template_set(tmpl, props, "p_color", b"TransparentColor",
mat.diffuse_color if mat.use_transparency else (1.0, 1.0, 1.0))
elem_props_template_set(tmpl, props, "p_number", b"TransparencyFactor",
1.0 - mat.alpha if mat.use_transparency else 0.0)
elem_props_template_set(tmpl, props, "p_number", b"Opacity", mat.alpha if mat.use_transparency else 1.0)
elem_props_template_set(tmpl, props, "p_vector_3d", b"NormalMap", (0.0, 0.0, 0.0))
# Not sure about those...
"""
b"Bump": ((0.0, 0.0, 0.0), "p_vector_3d"),
b"BumpFactor": (1.0, "p_double"),
b"DisplacementColor": ((0.0, 0.0, 0.0), "p_color_rgb"),
b"DisplacementFactor": (0.0, "p_double"),
"""
if mat_type == b"Phong":
elem_props_template_set(tmpl, props, "p_color", b"SpecularColor", mat.specular_color)
elem_props_template_set(tmpl, props, "p_number", b"SpecularFactor", mat.specular_intensity / 2.0)
# See Material template about those two!
elem_props_template_set(tmpl, props, "p_number", b"Shininess", (mat.specular_hardness - 1.0) / 5.10)
elem_props_template_set(tmpl, props, "p_number", b"ShininessExponent", (mat.specular_hardness - 1.0) / 5.10)
elem_props_template_set(tmpl, props, "p_color", b"ReflectionColor", mat.mirror_color)
elem_props_template_set(tmpl, props, "p_number", b"ReflectionFactor",
mat.raytrace_mirror.reflect_factor if mat.raytrace_mirror.use else 0.0)
if not node_mat:
elem_props_template_set(tmpl, props, "p_color", b"EmissiveColor", mat.diffuse_color)
elem_props_template_set(tmpl, props, "p_number", b"EmissiveFactor", mat.emit)
elem_props_template_set(tmpl, props, "p_color", b"AmbientColor", ambient_color)
elem_props_template_set(tmpl, props, "p_number", b"AmbientFactor", mat.ambient)
elem_props_template_set(tmpl, props, "p_color", b"TransparentColor",
mat.diffuse_color if mat.use_transparency else (1.0, 1.0, 1.0))
elem_props_template_set(tmpl, props, "p_number", b"TransparencyFactor",
1.0 - mat.alpha if mat.use_transparency else 0.0)
elem_props_template_set(tmpl, props, "p_number", b"Opacity", mat.alpha if mat.use_transparency else 1.0)
elem_props_template_set(tmpl, props, "p_vector_3d", b"NormalMap", (0.0, 0.0, 0.0))
# Not sure about those...
"""
b"Bump": ((0.0, 0.0, 0.0), "p_vector_3d"),
b"BumpFactor": (1.0, "p_double"),
b"DisplacementColor": ((0.0, 0.0, 0.0), "p_color_rgb"),
b"DisplacementFactor": (0.0, "p_double"),
"""
if mat_type == b"Phong":
elem_props_template_set(tmpl, props, "p_color", b"SpecularColor", mat.specular_color)
elem_props_template_set(tmpl, props, "p_number", b"SpecularFactor", mat.specular_intensity / 2.0)
# See Material template about those two!
elem_props_template_set(tmpl, props, "p_number", b"Shininess", (mat.specular_hardness - 1.0) / 5.10)
elem_props_template_set(tmpl, props, "p_number", b"ShininessExponent", (mat.specular_hardness - 1.0) / 5.10)
elem_props_template_set(tmpl, props, "p_color", b"ReflectionColor", mat.mirror_color)
elem_props_template_set(tmpl, props, "p_number", b"ReflectionFactor",
mat.raytrace_mirror.reflect_factor if mat.raytrace_mirror.use else 0.0)
elem_props_template_finalize(tmpl, props)