glTF exporter: use split normals when exporting morph targets

Thanks scurest!
This commit is contained in:
Julien Duroure 2020-07-21 20:27:00 +02:00
parent bd8e1f3e57
commit 422c47c5f7
2 changed files with 10 additions and 25 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 3, 36),
"version": (1, 3, 37),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -34,10 +34,9 @@ class Prim:
self.indices = []
class ShapeKey:
def __init__(self, shape_key, vertex_normals, polygon_normals):
def __init__(self, shape_key, split_normals):
self.shape_key = shape_key
self.vertex_normals = vertex_normals
self.polygon_normals = polygon_normals
self.split_normals = split_normals
#
@ -210,16 +209,14 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
for blender_shape_key in blender_mesh.shape_keys.key_blocks:
if blender_shape_key == blender_shape_key.relative_key or blender_shape_key.mute:
continue
split_normals = None
if use_morph_normals:
vertex_normals = blender_shape_key.normals_vertex_get()
polygon_normals = blender_shape_key.normals_polygon_get()
else:
vertex_normals = None
polygon_normals = None
split_normals = blender_shape_key.normals_split_get()
shape_keys.append(ShapeKey(
blender_shape_key,
vertex_normals,
polygon_normals,
split_normals,
))
@ -330,20 +327,8 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
vert += ((v_morph[0], v_morph[1], v_morph[2]),)
if use_morph_normals:
if blender_polygon.use_smooth:
normals = shape_key.vertex_normals
n_morph = Vector((
normals[vertex_index * 3 + 0],
normals[vertex_index * 3 + 1],
normals[vertex_index * 3 + 2],
))
else:
normals = shape_key.polygon_normals
n_morph = Vector((
normals[blender_polygon.index * 3 + 0],
normals[blender_polygon.index * 3 + 1],
normals[blender_polygon.index * 3 + 2],
))
normals = shape_key.split_normals
n_morph = Vector(normals[loop_index * 3 : loop_index * 3 + 3])
n_morph = n_morph - n # store delta
vert += ((n_morph[0], n_morph[1], n_morph[2]),)