Update scripts for changes to blenders API.
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@ -179,7 +179,7 @@ def save_object(fw, global_matrix,
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bm.from_mesh(me)
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bm.transform(global_matrix * obj.matrix_world)
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bmesh.ops.triangulate(bm, faces=bm.faces, use_beauty=True)
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bmesh.ops.triangulate(bm, faces=bm.faces)
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# default empty
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material_colors = []
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@ -695,7 +695,7 @@ class VIEW3D_MT_TransformMenu(bpy.types.Menu):
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layout.operator("transform.tosphere", text="To Sphere")
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layout.operator("transform.shear", text="Shear")
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layout.operator("transform.warp", text="Warp")
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layout.operator("transform.bend", text="Bend")
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layout.operator("transform.push_pull", text="Push/Pull")
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if context.edit_object and context.edit_object.type == 'ARMATURE':
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layout.operator("armature.align")
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