Remove VR view shading options, they are now synced with a 3D View

This commit is contained in:
Julian Eisel 2020-03-17 15:45:42 +01:00
parent 0860dca0ce
commit 4efd565cb9
1 changed files with 0 additions and 111 deletions

View File

@ -29,13 +29,6 @@ from bpy.props import (
BoolProperty,
)
from bpy.app.handlers import persistent
from bl_ui.utils import (
View3DShadingLayout,
View3DShadingLightingLayout,
View3DShadingColorLayout,
View3DShadingOptionsLayout,
View3DShadingRenderPassLayout
)
bl_info = {
"name": "VR Scene Inspection",
@ -376,105 +369,6 @@ class VIEW3D_OT_vr_landmark_activate(bpy.types.Operator):
return {'FINISHED'}
class VIEW3D_PT_vr_session_shading(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
bl_label = View3DShadingLayout.bl_label
def draw(self, context):
layout = self.layout
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
layout.prop(shading, "type", text="")
class VIEW3D_PT_vr_session_shading_lighting(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
bl_label = View3DShadingLightingLayout.bl_label
bl_parent_id = "VIEW3D_PT_vr_session_shading"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
return View3DShadingLightingLayout.poll(context, shading)
def draw(self, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
View3DShadingLightingLayout.draw(context, shading, self.layout, False)
class VIEW3D_PT_vr_session_shading_color(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
bl_label = View3DShadingColorLayout.bl_label
bl_parent_id = "VIEW3D_PT_vr_session_shading"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
return View3DShadingColorLayout.poll(context, shading)
def draw(self, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
View3DShadingColorLayout.draw(context, shading, self.layout)
class VIEW3D_PT_vr_session_shading_options(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
bl_label = View3DShadingOptionsLayout.bl_label
bl_parent_id = "VIEW3D_PT_vr_session_shading"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
return View3DShadingOptionsLayout.poll(context, shading)
def draw(self, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
View3DShadingOptionsLayout.draw(context, shading, self.layout)
class VIEW3D_PT_vr_session_shading_render_pass(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
bl_label = View3DShadingRenderPassLayout.bl_label
bl_parent_id = "VIEW3D_PT_vr_session_shading"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
return View3DShadingRenderPassLayout.poll(context, shading)
def draw(self, context):
session_settings = context.window_manager.xr_session_settings
shading = session_settings.shading
View3DShadingRenderPassLayout.draw(
context, shading, self.layout)
class VIEW3D_PT_vr_viewport_feedback(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@ -579,11 +473,6 @@ class VIEW3D_GGT_vr_viewer_pose(GizmoGroup):
classes = (
VIEW3D_PT_vr_session,
VIEW3D_PT_vr_session_view,
VIEW3D_PT_vr_session_shading,
VIEW3D_PT_vr_session_shading_lighting,
VIEW3D_PT_vr_session_shading_color,
VIEW3D_PT_vr_session_shading_options,
VIEW3D_PT_vr_session_shading_render_pass,
VIEW3D_PT_vr_landmarks,
VIEW3D_PT_vr_viewport_feedback,