glTF importer: implement KHR_materials_clearcoat

This commit is contained in:
Julien Duroure 2020-05-12 18:40:11 +02:00
parent 93aea3746d
commit 64d3439667
4 changed files with 183 additions and 2 deletions

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@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 3, 13),
"version": (1, 3, 14),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

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@ -0,0 +1,161 @@
# Copyright 2018-2019 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from ...io.com.gltf2_io import TextureInfo, MaterialNormalTextureInfoClass
from .gltf2_blender_texture import texture
# [Texture] => [Clearcoat Factor] =>
def clearcoat(mh, location, clearcoat_socket):
x, y = location
try:
ext = mh.pymat.extensions['KHR_materials_clearcoat']
except Exception:
return
clearcoat_factor = ext.get('clearcoatFactor', 0)
tex_info = ext.get('clearcoatTexture')
if tex_info is not None:
tex_info = TextureInfo.from_dict(tex_info)
if clearcoat_socket is None:
return
if tex_info is None:
clearcoat_socket.default_value = clearcoat_factor
return
# Mix clearcoat factor
if clearcoat_factor != 1:
node = mh.node_tree.nodes.new('ShaderNodeMath')
node.label = 'Clearcoat Factor'
node.location = x - 140, y
node.operation = 'MULTIPLY'
# Outputs
mh.node_tree.links.new(clearcoat_socket, node.outputs[0])
# Inputs
clearcoat_socket = node.inputs[0]
node.inputs[1].default_value = clearcoat_factor
x -= 200
# Clearcoat is in the R component; we don't need to separate it out
# since hooking a color socket up to a value socket automatically gets
# the R
texture(
mh,
tex_info=tex_info,
label='CLEARCOAT',
location=(x, y),
is_data=True,
color_socket=clearcoat_socket,
)
# [Texture] => [Seperate G] => [Roughness Factor] =>
def clearcoat_roughness(mh, location, roughness_socket):
x, y = location
try:
ext = mh.pymat.extensions['KHR_materials_clearcoat']
except Exception:
return
roughness_factor = ext.get('clearcoatRoughnessFactor', 0)
tex_info = ext.get('clearcoatRoughnessTexture')
if tex_info is not None:
tex_info = TextureInfo.from_dict(tex_info)
if roughness_socket is None:
return
if tex_info is None:
roughness_socket.default_value = roughness_factor
return
# Mix roughness factor
if roughness_factor != 1:
node = mh.node_tree.nodes.new('ShaderNodeMath')
node.label = 'Clearcoat Roughness Factor'
node.location = x - 140, y
node.operation = 'MULTIPLY'
# Outputs
mh.node_tree.links.new(roughness_socket, node.outputs[0])
# Inputs
roughness_socket = node.inputs[0]
node.inputs[1].default_value = roughness_factor
x -= 200
# Separate RGB (roughness is in G)
node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
node.location = x - 150, y - 75
# Outputs
mh.node_tree.links.new(roughness_socket, node.outputs['G'])
# Inputs
color_socket = node.inputs[0]
x -= 200
texture(
mh,
tex_info=tex_info,
label='CLEARCOAT ROUGHNESS',
location=(x, y),
is_data=True,
color_socket=color_socket,
)
# [Texture] => [Normal Map] =>
def clearcoat_normal(mh, location, normal_socket):
x,y = location
try:
ext = mh.pymat.extensions['KHR_materials_clearcoat']
except Exception:
return
tex_info = ext.get('clearcoatNormalTexture')
if tex_info is not None:
tex_info = MaterialNormalTextureInfoClass.from_dict(tex_info)
if tex_info is None:
return
# Normal map
node = mh.node_tree.nodes.new('ShaderNodeNormalMap')
node.location = x - 150, y - 40
# Set UVMap
uv_idx = tex_info.tex_coord or 0
try:
uv_idx = tex_info.extensions['KHR_texture_transform']['texCoord']
except Exception:
pass
node.uv_map = 'UVMap' if uv_idx == 0 else 'UVMap.%03d' % uv_idx
# Set strength
scale = tex_info.scale
scale = scale if scale is not None else 1
node.inputs['Strength'].default_value = scale
# Outputs
mh.node_tree.links.new(normal_socket, node.outputs['Normal'])
# Inputs
color_socket = node.inputs['Color']
x -= 200
texture(
mh,
tex_info=tex_info,
label='CLEARCOAT NORMAL',
location=(x, y),
is_data=True,
color_socket=color_socket,
)

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@ -16,6 +16,8 @@ import bpy
from ...io.com.gltf2_io import TextureInfo, MaterialPBRMetallicRoughness
from ..com.gltf2_blender_material_helpers import get_gltf_node_name
from .gltf2_blender_texture import texture
from .gltf2_blender_KHR_materials_clearcoat import \
clearcoat, clearcoat_roughness, clearcoat_normal
class MaterialHelper:
@ -88,6 +90,23 @@ def pbr_metallic_roughness(mh: MaterialHelper):
occlusion_socket=node.inputs['Occlusion'],
)
clearcoat(
mh,
location=(-200, -1060),
clearcoat_socket=pbr_node.inputs['Clearcoat'],
)
clearcoat_roughness(
mh,
location=(-200, -1540),
roughness_socket=pbr_node.inputs['Clearcoat Roughness'],
)
clearcoat_normal(
mh,
location=(-200, -2020),
normal_socket=pbr_node.inputs['Clearcoat Normal'],
)
# These functions each create one piece of the node graph, slotting
# their outputs into the given socket, or setting its default value.

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@ -45,7 +45,8 @@ class glTFImporter():
'KHR_materials_pbrSpecularGlossiness',
'KHR_lights_punctual',
'KHR_materials_unlit',
'KHR_texture_transform'
'KHR_texture_transform',
'KHR_materials_clearcoat',
]
# TODO : merge with io_constants