Fix T51140: FBX import fails to read file exported from Max.

Usual crap with PoS of FBX... feeling bad though, that report skipped
out of my radar for too long. :|
This commit is contained in:
Bastien Montagne 2019-01-24 18:25:32 +01:00
parent 28324e0fb6
commit 674dcd70ce
Notes: blender-bot 2023-02-14 19:39:54 +01:00
Referenced by issue #51140, FBX import fails to read file exported from Max
2 changed files with 3 additions and 3 deletions

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (4, 14, 1),
"version": (4, 14, 2),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -252,9 +252,9 @@ def elem_props_get_bool(elem, elem_prop_id, default=None):
elem_prop = elem_props_find_first(elem, elem_prop_id)
if elem_prop is not None:
assert(elem_prop.props[0] == elem_prop_id)
assert(elem_prop.props[1] == b'bool')
# b'Bool' with a capital seems to be used for animated property... go figure...
assert(elem_prop.props[1] in {b'bool', b'Bool'})
assert(elem_prop.props[2] == b'')
assert(elem_prop.props[3] == b'')
# we could allow other number types
assert(elem_prop.props_type[4] == data_types.INT32)