glTF exporter: fix crash when armature action is linked to mesh object
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 1, 13),
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"version": (1, 1, 14),
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'blender': (2, 81, 6),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -94,6 +94,11 @@ def __get_channel_group_sorted(channels: typing.Tuple[bpy.types.FCurve], blender
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first_channel = channels[0]
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object_path = get_target_object_path(first_channel.data_path)
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if object_path:
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if not blender_object.data.shape_keys:
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# Something is wrong. Maybe the user assigned an armature action
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# to a mesh object. Returning without sorting
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return channels
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# This is shapekeys, we need to sort channels
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shapekeys_idx = {}
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cpt_sk = 0
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