glTF export: new option to export only visible/renderable/active collection

This commit is contained in:
Julien Duroure 2021-05-17 20:45:09 +02:00
parent f172f77247
commit 91f57b4899
3 changed files with 45 additions and 1 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 6, 15),
"version": (1, 6, 16),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@ -298,6 +298,24 @@ class ExportGLTF2_Base:
default=False
)
use_visible: BoolProperty(
name='Visible Objects',
description='Export visible objects only',
default=False
)
use_renderable: BoolProperty(
name='Renderable Objects',
description='Export renderable objects only',
default=False
)
use_active_collection: BoolProperty(
name='Active Collection',
description='Export objects in the active collection only',
default=False
)
export_extras: BoolProperty(
name='Custom Properties',
description='Export custom properties as glTF extras',
@ -464,6 +482,9 @@ class ExportGLTF2_Base:
exceptional = [
# options that don't start with 'export_'
'use_selection',
'use_visible',
'use_renderable',
'use_active_collection',
'use_mesh_edges',
'use_mesh_vertices',
]
@ -528,6 +549,10 @@ class ExportGLTF2_Base:
else:
export_settings['gltf_selected'] = self.use_selection
export_settings['gltf_visible'] = self.use_visible
export_settings['gltf_renderable'] = self.use_renderable
export_settings['gltf_active_collection'] = self.use_active_collection
# export_settings['gltf_selected'] = self.use_selection This can be uncomment when removing compatibility of export_selected
export_settings['gltf_layers'] = True # self.export_layers
export_settings['gltf_extras'] = self.export_extras
@ -657,6 +682,9 @@ class GLTF_PT_export_include(bpy.types.Panel):
col = layout.column(heading = "Limit to", align = True)
col.prop(operator, 'use_selection')
col.prop(operator, 'use_visible')
col.prop(operator, 'use_renderable')
col.prop(operator, 'use_active_collection')
col = layout.column(heading = "Data", align = True)
col.prop(operator, 'export_extras')

View File

@ -26,6 +26,9 @@ FILTERED_CAMERAS = 'filtered_cameras'
APPLY = 'gltf_apply'
SELECTED = 'gltf_selected'
VISIBLE = 'gltf_visible'
RENDERABLE = 'gltf_renderable'
ACTIVE_COLLECTION = 'gltf_active_collection'
SKINS = 'gltf_skins'
DISPLACEMENT = 'gltf_displacement'
FORCE_SAMPLING = 'gltf_force_sampling'

View File

@ -127,6 +127,19 @@ def __filter_node(blender_object, blender_scene, export_settings):
if export_settings[gltf2_blender_export_keys.SELECTED] and blender_object.select_get() is False:
return False
if export_settings[gltf2_blender_export_keys.VISIBLE] and blender_object.visible_get() is False:
return False
# render_get() doesn't exist, so unfortunately this won't take into account the Collection settings
if export_settings[gltf2_blender_export_keys.RENDERABLE] and blender_object.hide_render is True:
return False
if export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION]:
found = any(x == blender_object for x in bpy.context.collection.all_objects)
if not found:
return False
return True