glTF importer: create only 1 slot by material, if multiple primitive use same material
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (0, 9, 76),
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"version": (0, 9, 77),
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'blender': (2, 81, 6),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -61,9 +61,9 @@ class BlenderMesh():
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material = bpy.data.materials[material_name]
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try:
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material_idx = materials.index(material)
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material_idx = materials.index(material.name)
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except ValueError:
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materials.append(material)
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materials.append(material.name)
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material_idx = len(materials) - 1
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BlenderPrimitive.add_primitive_to_bmesh(gltf, bme, pymesh, prim, material_idx)
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@ -72,8 +72,8 @@ class BlenderMesh():
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mesh = bpy.data.meshes.new(name)
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BlenderMesh.bmesh_to_mesh(gltf, pymesh, bme, mesh)
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bme.free()
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for material in materials:
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mesh.materials.append(material)
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for name_material in materials:
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mesh.materials.append(bpy.data.materials[name_material])
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mesh.update()
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pymesh.blender_name = mesh.name
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