glTF exporter: avoid issue with setting frame with python v >= 3.10

This commit is contained in:
Julien Duroure 2021-11-12 09:35:07 +01:00
parent face67c725
commit a0d1647839
3 changed files with 3 additions and 3 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 7, 32),
"version": (1, 7, 33),
'blender': (3, 0, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -54,7 +54,7 @@ def save(context, export_settings):
__notify_end(context, end_time - start_time)
if not export_settings['gltf_current_frame']:
bpy.context.scene.frame_set(original_frame)
bpy.context.scene.frame_set(int(original_frame))
return {'FINISHED'}

View File

@ -157,7 +157,7 @@ def get_bone_matrix(blender_object_if_armature: typing.Optional[bpy.types.Object
while frame <= end_frame:
data[frame] = {}
# we need to bake in the constraints
bpy.context.scene.frame_set(frame)
bpy.context.scene.frame_set(int(frame))
for pbone in blender_object_if_armature.pose.bones:
if bake_bone is None:
matrix = pbone.matrix_basis.copy()