glTF exporter: fix bug when invalid shapekey driver

This commit is contained in:
Julien Duroure 2021-07-04 17:46:56 +02:00
parent b986a52051
commit ac6fe2ff7c
2 changed files with 6 additions and 2 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 7, 11),
"version": (1, 7, 12),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -51,7 +51,11 @@ def get_sk_drivers(blender_armature):
idx_channel_mapping = []
all_sorted_channels = []
for sk_c in child.data.shape_keys.animation_data.drivers:
sk_name = child.data.shape_keys.path_resolve(get_target_object_path(sk_c.data_path)).name
# Check if driver is valid. If not, ignore this driver channel
try:
sk_name = child.data.shape_keys.path_resolve(get_target_object_path(sk_c.data_path)).name
except:
continue
idx = shapekeys_idx[sk_name]
idx_channel_mapping.append((shapekeys_idx[sk_name], sk_c))
existing_idx = dict(idx_channel_mapping)