glTF exporter: optimized anims can now be disabled

This commit is contained in:
Julien Duroure 2022-02-22 20:19:07 +01:00
parent bb62f10715
commit b2adbc6ba5
3 changed files with 17 additions and 1 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 8, 18),
"version": (1, 8, 19),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@ -390,6 +390,15 @@ class ExportGLTF2_Base:
default=False
)
optimize_animation_size: BoolProperty(
name='Optimize Animation Size',
description=(
"Reduces exported filesize by removing duplicate keyframes"
"Can cause problems with stepped animation"
),
default=True
)
export_current_frame: BoolProperty(
name='Use Current Frame',
description='Export the scene in the current animation frame',
@ -582,11 +591,13 @@ class ExportGLTF2_Base:
else:
export_settings['gltf_def_bones'] = False
export_settings['gltf_nla_strips'] = self.export_nla_strips
export_settings['gltf_optimize_animation'] = self.optimize_animation_size
else:
export_settings['gltf_frame_range'] = False
export_settings['gltf_move_keyframes'] = False
export_settings['gltf_force_sampling'] = False
export_settings['gltf_def_bones'] = False
export_settings['gltf_optimize_animation'] = False
export_settings['gltf_skins'] = self.export_skins
if self.export_skins:
export_settings['gltf_all_vertex_influences'] = self.export_all_influences
@ -874,6 +885,7 @@ class GLTF_PT_export_animation_export(bpy.types.Panel):
layout.prop(operator, 'export_frame_step')
layout.prop(operator, 'export_force_sampling')
layout.prop(operator, 'export_nla_strips')
layout.prop(operator, 'optimize_animation_size')
row = layout.row()
row.active = operator.export_force_sampling

View File

@ -57,6 +57,7 @@ EMBED_IMAGES = 'gltf_embed_images'
BINARY = 'gltf_binary'
EMBED_BUFFERS = 'gltf_embed_buffers'
USE_NO_COLOR = 'gltf_use_no_color'
OPTIMIZE_ANIMS = 'gltf_optimize_animation'
METALLIC_ROUGHNESS_IMAGE = "metallic_roughness_image"
GROUP_INDEX = 'group_index'

View File

@ -318,6 +318,9 @@ def gather_keyframes(blender_object_if_armature: typing.Optional[bpy.types.Objec
keyframes.append(key)
if not export_settings[gltf2_blender_export_keys.OPTIMIZE_ANIMS]:
return keyframes
# For armature only
# Check if all values are the same
# In that case, if there is no real keyframe on this channel for this given bone,