glTF exporter: detach last exported action if no action was active at start of exporting
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 1, 35),
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"version": (1, 1, 36),
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'blender': (2, 81, 6),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -77,10 +77,15 @@ def gather_animations(blender_object: bpy.types.Object,
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tracks[track_name] = []
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tracks[track_name].append(offset + len(animations)-1) # Store index of animation in animations
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# Restore current action
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# Restore action status
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if blender_object.animation_data:
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if blender_object.animation_data.action is not None and current_action is not None and blender_object.animation_data.action.name != current_action.name:
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blender_object.animation_data.action = current_action
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if blender_object.animation_data.action is not None:
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if current_action is None:
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# remove last exported action
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blender_object.animation_data.action = None
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elif blender_object.animation_data.action.name != current_action.name:
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# Restore action that was active at start of exporting
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blender_object.animation_data.action = current_action
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return animations, tracks
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