glTF exporter: detach last exported action if no action was active at start of exporting

This commit is contained in:
Julien Duroure 2020-01-08 21:57:32 +01:00
parent 78e0a5f907
commit bad59573c3
2 changed files with 9 additions and 4 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 1, 35),
"version": (1, 1, 36),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -77,10 +77,15 @@ def gather_animations(blender_object: bpy.types.Object,
tracks[track_name] = []
tracks[track_name].append(offset + len(animations)-1) # Store index of animation in animations
# Restore current action
# Restore action status
if blender_object.animation_data:
if blender_object.animation_data.action is not None and current_action is not None and blender_object.animation_data.action.name != current_action.name:
blender_object.animation_data.action = current_action
if blender_object.animation_data.action is not None:
if current_action is None:
# remove last exported action
blender_object.animation_data.action = None
elif blender_object.animation_data.action.name != current_action.name:
# Restore action that was active at start of exporting
blender_object.animation_data.action = current_action
return animations, tracks