Fix T48089: Animation won't export to FBX in case active action is read-only (some NLA usages).

Skip 'all actions' options for those objects...
This commit is contained in:
Bastien Montagne 2016-04-08 14:48:27 +02:00
parent 97fefd3e5d
commit c964103c1b
Notes: blender-bot 2023-02-14 19:48:44 +01:00
Referenced by issue #48089, FK animation won't export to FBX
2 changed files with 5 additions and 2 deletions

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@ -21,8 +21,8 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (3, 7, 1),
"blender": (2, 76, 0),
"version": (3, 7, 2),
"blender": (2, 77, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
"warning": "",

View File

@ -2060,6 +2060,9 @@ def fbx_animations(scene_data):
if not ob.animation_data:
continue # Do not export animations for objects that are absolutely not animated, see T44386.
if ob.animation_data.is_property_readonly('action'):
continue # Cannot re-assign 'active action' to this object (usually related to NLA usage, see T48089).
# We can't play with animdata and actions and get back to org state easily.
# So we have to add a temp copy of the object to the scene, animate it, and remove it... :/
ob_copy = ob.copy()