Fix T62984: Backtrace when importing FBX file from the Unity asset store.
Although we had no way to reproduce the issue, that fix indeed seems needed from code logic point of view. Investigation and patch by Pete Chown (@PeteX), thanks!
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Notes:
blender-bot
2023-02-14 03:13:22 +01:00
Referenced by issue blender/blender#62984, Backtrace when importing FBX file from the Unity asset store
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (4, 14, 4),
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"version": (4, 14, 5),
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"blender": (2, 80, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
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@ -717,7 +717,7 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o
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id_data = item.bl_obj
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# XXX Ignore rigged mesh animations - those are a nightmare to handle, see note about it in
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# FbxImportHelperNode class definition.
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if id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE':
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if id_data and id_data.type == 'MESH' and id_data.parent and id_data.parent.type == 'ARMATURE':
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continue
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if id_data is None:
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continue
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