glTF exporter: ignore solo mode in NLA, to export all tracks
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 2, 43),
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"version": (1, 2, 44),
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'blender': (2, 82, 7),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -43,6 +43,14 @@ def gather_animations(blender_object: bpy.types.Object,
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current_action = None
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if blender_object.animation_data and blender_object.animation_data.action:
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current_action = blender_object.animation_data.action
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# Remove any solo (starred) NLA track. Restored after export
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solo_track = None
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if blender_object.animation_data:
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for track in blender_object.animation_data.nla_tracks:
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if track.is_solo:
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solo_track = track
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track.is_solo = False
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break
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# Export all collected actions.
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for blender_action, track_name in blender_actions:
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@ -78,6 +86,7 @@ def gather_animations(blender_object: bpy.types.Object,
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tracks[track_name].append(offset + len(animations)-1) # Store index of animation in animations
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# Restore action status
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# TODO: do this in a finally
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if blender_object.animation_data:
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if blender_object.animation_data.action is not None:
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if current_action is None:
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@ -86,6 +95,8 @@ def gather_animations(blender_object: bpy.types.Object,
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elif blender_object.animation_data.action.name != current_action.name:
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# Restore action that was active at start of exporting
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blender_object.animation_data.action = current_action
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if solo_track is not None:
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solo_track.is_solo = True
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return animations, tracks
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