glTF importer: set empty display size, based on distance parent/children

This commit is contained in:
Julien Duroure 2022-01-20 18:40:11 +01:00
parent 4d2d118f9a
commit ec45566f05
2 changed files with 14 additions and 1 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 8, 9),
"version": (1, 8, 10),
'blender': (3, 0, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -75,8 +75,10 @@ class BlenderNode():
obj = bpy.data.objects.new(name, armature)
else:
# Empty
name = vnode.name or vnode.default_name
obj = bpy.data.objects.new(name, None)
obj.empty_display_size = BlenderNode.calc_empty_display_size(gltf, vnode_id)
vnode.blender_object = obj
@ -111,6 +113,17 @@ class BlenderNode():
return obj
@staticmethod
def calc_empty_display_size(gltf, vnode_id):
# Use min distance to parent/children to guess size
sizes = []
vids = [vnode_id] + gltf.vnodes[vnode_id].children
for vid in vids:
vnode = gltf.vnodes[vid]
dist = vnode.trs()[0].length
sizes.append(dist * 0.4)
return max(min(sizes, default=1), 0.001)
@staticmethod
def create_bones(gltf, arma_id):
arma = gltf.vnodes[arma_id]