FBX Export: add .blend file path to the FBX header.

It's handy being able to track where fbx files originate from.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D13788
This commit is contained in:
Richard Brenick 2022-01-10 16:29:44 +01:00 committed by Bastien Montagne
parent 1b0254b531
commit ed42feaed5
2 changed files with 2 additions and 1 deletions

View File

@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (4, 28, 0),
"version": (4, 29, 0),
"blender": (2, 90, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -2769,6 +2769,7 @@ def fbx_header_elements(root, scene_data, time=None):
lastsaved("p_string", b"ApplicationName", app_name)
lastsaved("p_string", b"ApplicationVersion", app_ver)
lastsaved("p_datetime", b"DateTime_GMT", "01/01/1970 00:00:00.000")
original("p_string", b"ApplicationNativeFile", bpy.data.filepath)
# ##### End of FBXHeaderExtension element.