glTF importer: select all (and only) the imported objects

This commit is contained in:
Julien Duroure 2020-09-05 15:26:50 +02:00
parent f969687078
commit ee912f6fd2
2 changed files with 12 additions and 1 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 4, 12),
"version": (1, 4, 13),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -43,6 +43,7 @@ class BlenderScene():
if bpy.context.mode != 'OBJECT':
bpy.ops.object.mode_set(mode='OBJECT')
BlenderScene.select_imported_objects(gltf)
BlenderScene.set_active_object(gltf)
@staticmethod
@ -56,6 +57,16 @@ class BlenderScene():
anim_name = gltf.data.animations[0].track_name
BlenderAnimation.restore_animation(gltf, anim_name)
@staticmethod
def select_imported_objects(gltf):
"""Select all (and only) the imported objects."""
if bpy.ops.object.select_all.poll():
bpy.ops.object.select_all(action='DESELECT')
for vnode in gltf.vnodes.values():
if vnode.type == VNode.Object:
vnode.blender_object.select_set(state=True)
@staticmethod
def set_active_object(gltf):
"""Make the first root object from the default glTF scene active.