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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_customdata.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_boolean_convert.h"
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#include "BLI_alloca.h"
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#include "BLI_float2.hh"
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#include "BLI_math.h"
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#include "BLI_mesh_boolean.hh"
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#include "BLI_mesh_intersect.hh"
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#include "BLI_span.hh"
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namespace blender::meshintersect {
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#ifdef WITH_GMP
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constexpr int estimated_max_facelen = 100; /* Used for initial size of some Vectors. */
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/* Snap entries that are near 0 or 1 or -1 to those values.
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* Sometimes Blender's rotation matrices for multiples of 90 degrees have
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* tiny numbers where there should be zeros. That messes makes some things
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* every so slightly non-coplanar when users expect coplanarity,
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* so this is a hack to clean up such matrices.
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* Would be better to change the transformation code itself.
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*/
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static void clean_obmat(float cleaned[4][4], const float mat[4][4])
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{
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const float fuzz = 1e-6f;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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float f = mat[i][j];
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if (fabsf(f) <= fuzz) {
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f = 0.0f;
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}
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else if (fabsf(f - 1.0f) <= fuzz) {
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f = 1.0f;
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}
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else if (fabsf(f + 1.0f) <= fuzz) {
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f = -1.0f;
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}
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cleaned[i][j] = f;
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}
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}
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}
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/* Need to wrap this in a class to use it in an Array. */
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class TransMat {
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public:
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float mat[4][4];
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};
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/* `MeshesToIMeshInfo` keeps track of information used when combining a number
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* of `Mesh`es into a single `IMesh` for doing boolean on.
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* Mostly this means keeping track of the index offsets for various mesh elements. */
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class MeshesToIMeshInfo {
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public:
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/* The input meshes, */
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Span<const Mesh *> meshes;
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/* Numbering the vertices of the meshes in order of meshes,
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* at what offset does the vertex range for mesh[i] start? */
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Array<int> mesh_vert_offset;
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/* Similarly for edges of meshes. */
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Array<int> mesh_edge_offset;
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/* Similarly for polys of meshes. */
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Array<int> mesh_poly_offset;
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/* For each Mesh vertex in all the meshes (with concatenated indexing),
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* what is the IMesh Vert* allocated for it in the intput IMesh? */
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Array<const Vert *> mesh_to_imesh_vert;
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/* Similarly for each Mesh poly. */
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Array<Face *> mesh_to_imesh_face;
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/* Transformation matrix to transform a coordinate in the corresponding
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* Mesh to the local space of the first Mesh. */
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Array<TransMat> to_obj0;
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/* Total number of input mesh vertices. */
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int tot_meshes_verts;
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/* Total number of input mesh edges. */
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int tot_meshes_edges;
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/* Total number of input mesh polys. */
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int tot_meshes_polys;
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int input_mesh_for_imesh_vert(int imesh_v) const;
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int input_mesh_for_imesh_edge(int imesh_e) const;
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int input_mesh_for_imesh_face(int imesh_f) const;
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const MPoly *input_mpoly_for_orig_index(int orig_index,
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const Mesh **r_orig_mesh,
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int *r_orig_mesh_index,
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int *r_index_in_orig_mesh) const;
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const MVert *input_mvert_for_orig_index(int orig_index,
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const Mesh **r_orig_mesh,
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int *r_index_in_orig_mesh) const;
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const MEdge *input_medge_for_orig_index(int orig_index,
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const Mesh **r_orig_mesh,
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int *r_index_in_orig_mesh) const;
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};
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/* Given an index `imesh_v` in the `IMesh`, return the index of the
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* input `Mesh` that contained the `MVert` that it came from. */
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int MeshesToIMeshInfo::input_mesh_for_imesh_vert(int imesh_v) const
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{
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int n = static_cast<int>(mesh_vert_offset.size());
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for (int i = 0; i < n - 1; ++i) {
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if (imesh_v < mesh_vert_offset[i + 1]) {
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return i;
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}
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}
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return n - 1;
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}
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/* Given an index `imesh_e` used as an original index in the `IMesh`,
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* return the index of the input `Mesh` that contained the `MVert` that it came from. */
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int MeshesToIMeshInfo::input_mesh_for_imesh_edge(int imesh_e) const
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{
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int n = static_cast<int>(mesh_edge_offset.size());
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for (int i = 0; i < n - 1; ++i) {
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if (imesh_e < mesh_edge_offset[i + 1]) {
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return i;
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}
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}
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return n - 1;
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}
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/* Given an index `imesh_f` in the `IMesh`, return the index of the
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* input `Mesh` that contained the `MPoly` that it came from. */
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int MeshesToIMeshInfo::input_mesh_for_imesh_face(int imesh_f) const
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{
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int n = static_cast<int>(mesh_poly_offset.size());
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for (int i = 0; i < n - 1; ++i) {
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if (imesh_f < mesh_poly_offset[i + 1]) {
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return i;
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}
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}
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return n - 1;
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}
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/* Given an index of an original face in the `IMesh`, find out the input
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* `Mesh` that it came from and return it in `*r_orig_mesh`,
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* and also return the index of that `Mesh` in `*r_orig_mesh_index`.
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* Finally, return the index of the corresponding `MPoly` in that `Mesh`
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* in `*r_index_in_orig_mesh`. */
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const MPoly *MeshesToIMeshInfo::input_mpoly_for_orig_index(int orig_index,
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const Mesh **r_orig_mesh,
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int *r_orig_mesh_index,
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int *r_index_in_orig_mesh) const
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{
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int orig_mesh_index = input_mesh_for_imesh_face(orig_index);
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BLI_assert(0 <= orig_mesh_index && orig_mesh_index < meshes.size());
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const Mesh *me = meshes[orig_mesh_index];
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int index_in_mesh = orig_index - mesh_poly_offset[orig_mesh_index];
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BLI_assert(0 <= index_in_mesh && index_in_mesh < me->totpoly);
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const MPoly *mp = &me->mpoly[index_in_mesh];
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if (r_orig_mesh) {
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*r_orig_mesh = me;
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}
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if (r_orig_mesh_index) {
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*r_orig_mesh_index = orig_mesh_index;
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}
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if (r_index_in_orig_mesh) {
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*r_index_in_orig_mesh = index_in_mesh;
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}
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return mp;
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}
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/* Given an index of an original vertex in the `IMesh`, find out the input
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* `Mesh` that it came from and return it in `*r_orig_mesh`.
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* Also find the index of the `MVert` in that `Mesh` and return it in
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* `*r_index_in_orig_mesh`. */
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const MVert *MeshesToIMeshInfo::input_mvert_for_orig_index(int orig_index,
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const Mesh **r_orig_mesh,
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int *r_index_in_orig_mesh) const
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{
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int orig_mesh_index = input_mesh_for_imesh_vert(orig_index);
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BLI_assert(0 <= orig_mesh_index && orig_mesh_index < meshes.size());
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const Mesh *me = meshes[orig_mesh_index];
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int index_in_mesh = orig_index - mesh_vert_offset[orig_mesh_index];
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BLI_assert(0 <= index_in_mesh && index_in_mesh < me->totvert);
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const MVert *mv = &me->mvert[index_in_mesh];
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if (r_orig_mesh) {
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*r_orig_mesh = me;
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}
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if (r_index_in_orig_mesh) {
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*r_index_in_orig_mesh = index_in_mesh;
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}
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return mv;
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}
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/* Similarly for edges. */
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const MEdge *MeshesToIMeshInfo::input_medge_for_orig_index(int orig_index,
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const Mesh **r_orig_mesh,
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int *r_index_in_orig_mesh) const
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{
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int orig_mesh_index = input_mesh_for_imesh_edge(orig_index);
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BLI_assert(0 <= orig_mesh_index && orig_mesh_index < meshes.size());
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const Mesh *me = meshes[orig_mesh_index];
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int index_in_mesh = orig_index - mesh_edge_offset[orig_mesh_index];
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BLI_assert(0 <= index_in_mesh && index_in_mesh < me->totedge);
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const MEdge *medge = &me->medge[index_in_mesh];
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if (r_orig_mesh) {
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*r_orig_mesh = me;
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}
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if (r_index_in_orig_mesh) {
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*r_index_in_orig_mesh = index_in_mesh;
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}
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return medge;
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}
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/** Convert all of the meshes in `meshes` to an `IMesh` and return that.
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* All of the coordinates are transformed into the local space of the
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* first Mesh. To do this transformation, we also need the transformation
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* obmats corresponding to the Meshes, so they are in the `obmats` argument.
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* The 'original' indexes in the IMesh are the indexes you get by
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* a scheme that offsets each MVert, MEdge, and MPoly index by the sum of the
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* vertices, edges, and polys in the preceding Meshes in the mesh span.
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* The `*r_info class` is filled in with information needed to make the
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* correspondence between the Mesh MVerts/MPolys and the IMesh Verts/Faces.
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* All allocation of memory for the IMesh comes from `arena`.
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*/
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static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
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const float (*obmats[])[4][4],
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IMeshArena &arena,
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MeshesToIMeshInfo *r_info)
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{
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int nmeshes = meshes.size();
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BLI_assert(nmeshes > 0);
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r_info->meshes = meshes;
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r_info->tot_meshes_verts = 0;
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r_info->tot_meshes_polys = 0;
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int &totvert = r_info->tot_meshes_verts;
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int &totedge = r_info->tot_meshes_edges;
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int &totpoly = r_info->tot_meshes_polys;
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for (const Mesh *me : meshes) {
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totvert += me->totvert;
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totedge += me->totedge;
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totpoly += me->totpoly;
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}
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/* Estimate the number of vertices and faces in the boolean output,
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* so that the memory arena can reserve some space. It is OK if these
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* estimates are wrong. */
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const int estimate_num_outv = 3 * totvert;
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const int estimate_num_outf = 4 * totpoly;
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arena.reserve(estimate_num_outv, estimate_num_outf);
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r_info->mesh_to_imesh_vert = Array<const Vert *>(totvert);
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r_info->mesh_to_imesh_face = Array<Face *>(totpoly);
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r_info->mesh_vert_offset = Array<int>(nmeshes);
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r_info->mesh_edge_offset = Array<int>(nmeshes);
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r_info->mesh_poly_offset = Array<int>(nmeshes);
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r_info->to_obj0 = Array<TransMat>(nmeshes);
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int v = 0;
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int e = 0;
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int f = 0;
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/* Put these Vectors here, with a size unlikely to need resizing,
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* so that the loop to make new Faces will likely not need to allocate
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* over and over. */
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Vector<const Vert *, estimated_max_facelen> face_vert;
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Vector<int, estimated_max_facelen> face_edge_orig;
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/* To convert the coordinates of objects 1, 2, etc. into the local space
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* of object 0, we multiply each object's `obmat` by the inverse of
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* object 0's `obmat`. Exact Boolean works better if these matrices
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* are 'cleaned' -- see the comment for the `clean_obmat` function, above. */
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float obj0_mat[4][4];
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float inv_obj0_mat[4][4];
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if (obmats[0] == nullptr) {
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unit_m4(obj0_mat);
|
|
|
|
|
unit_m4(inv_obj0_mat);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
clean_obmat(obj0_mat, *obmats[0]);
|
|
|
|
|
invert_m4_m4(inv_obj0_mat, obj0_mat);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* For each input `Mesh`, make `Vert`s and `Face`s for the corresponding
|
|
|
|
|
* `MVert`s and `MPoly`s, and keep track of the original indices (using the
|
|
|
|
|
* concatenating offset scheme) inside the `Vert`s and `Face`s.
|
|
|
|
|
* When making `Face`s, we also put in the original indices for `MEdge`s that
|
|
|
|
|
* make up the `MPoly`s using the same scheme. */
|
|
|
|
|
for (int mi : meshes.index_range()) {
|
|
|
|
|
float objn_to_obj0_mat[4][4];
|
|
|
|
|
const Mesh *me = meshes[mi];
|
|
|
|
|
if (mi == 0) {
|
|
|
|
|
r_info->mesh_vert_offset[mi] = 0;
|
|
|
|
|
r_info->mesh_edge_offset[mi] = 0;
|
|
|
|
|
r_info->mesh_poly_offset[mi] = 0;
|
|
|
|
|
unit_m4(r_info->to_obj0[0].mat);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
r_info->mesh_vert_offset[mi] = v;
|
|
|
|
|
r_info->mesh_edge_offset[mi] = e;
|
|
|
|
|
r_info->mesh_poly_offset[mi] = f;
|
|
|
|
|
/* Get matrix that transforms a coordinate in objects[mi]'s local space
|
|
|
|
|
* to object[0]'s local space.*/
|
|
|
|
|
float objn_mat[4][4];
|
|
|
|
|
if (obmats[mi] == nullptr) {
|
|
|
|
|
unit_m4(objn_mat);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
clean_obmat(objn_mat, *obmats[mi]);
|
|
|
|
|
}
|
|
|
|
|
mul_m4_m4m4(objn_to_obj0_mat, inv_obj0_mat, objn_mat);
|
|
|
|
|
copy_m4_m4(r_info->to_obj0[mi].mat, objn_to_obj0_mat);
|
|
|
|
|
}
|
|
|
|
|
for (int vi = 0; vi < me->totvert; ++vi) {
|
|
|
|
|
float co[3];
|
|
|
|
|
copy_v3_v3(co, me->mvert[vi].co);
|
|
|
|
|
if (mi > 0) {
|
|
|
|
|
mul_m4_v3(objn_to_obj0_mat, co);
|
|
|
|
|
}
|
|
|
|
|
r_info->mesh_to_imesh_vert[v] = arena.add_or_find_vert(mpq3(co[0], co[1], co[2]), v);
|
|
|
|
|
++v;
|
|
|
|
|
}
|
|
|
|
|
for (const MPoly &poly : Span(me->mpoly, me->totpoly)) {
|
|
|
|
|
int flen = poly.totloop;
|
|
|
|
|
face_vert.clear();
|
|
|
|
|
face_edge_orig.clear();
|
|
|
|
|
const MLoop *l = &me->mloop[poly.loopstart];
|
|
|
|
|
for (int i = 0; i < flen; ++i) {
|
|
|
|
|
int mverti = r_info->mesh_vert_offset[mi] + l->v;
|
|
|
|
|
const Vert *fv = r_info->mesh_to_imesh_vert[mverti];
|
|
|
|
|
face_vert.append(fv);
|
|
|
|
|
face_edge_orig.append(e + l->e);
|
|
|
|
|
++l;
|
|
|
|
|
}
|
|
|
|
|
r_info->mesh_to_imesh_face[f] = arena.add_face(face_vert, f, face_edge_orig);
|
|
|
|
|
++f;
|
|
|
|
|
}
|
|
|
|
|
e += me->totedge;
|
|
|
|
|
}
|
|
|
|
|
return IMesh(r_info->mesh_to_imesh_face);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Copy vertex attributes, including customdata, from `orig_mv` to `mv`.
|
|
|
|
|
* `mv` is in `dest_mesh` with index `mv_index`.
|
|
|
|
|
* The `orig_mv` vertex came from Mesh `orig_me` and had index `index_in_orig_me` there. */
|
|
|
|
|
static void copy_vert_attributes(Mesh *dest_mesh,
|
|
|
|
|
MVert *mv,
|
|
|
|
|
const MVert *orig_mv,
|
|
|
|
|
const Mesh *orig_me,
|
|
|
|
|
int mv_index,
|
|
|
|
|
int index_in_orig_me)
|
|
|
|
|
{
|
|
|
|
|
mv->bweight = orig_mv->bweight;
|
|
|
|
|
mv->flag = orig_mv->flag;
|
|
|
|
|
|
|
|
|
|
/* For all layers in the orig mesh, copy the layer information. */
|
|
|
|
|
CustomData *target_cd = &dest_mesh->vdata;
|
|
|
|
|
const CustomData *source_cd = &orig_me->vdata;
|
|
|
|
|
for (int source_layer_i = 0; source_layer_i < source_cd->totlayer; ++source_layer_i) {
|
|
|
|
|
int ty = source_cd->layers[source_layer_i].type;
|
|
|
|
|
/* The (first) CD_MVERT layer is the same as dest_mesh->vdata, so we've
|
|
|
|
|
* already set the coordinate to the right value. */
|
|
|
|
|
if (ty == CD_MVERT) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const char *name = source_cd->layers[source_layer_i].name;
|
|
|
|
|
int target_layer_i = CustomData_get_named_layer_index(target_cd, ty, name);
|
|
|
|
|
/* Not all layers were merged in target: some are marked CD_FLAG_NOCOPY
|
|
|
|
|
* and some are not in the CD_MASK_MESH.vdata. */
|
|
|
|
|
if (target_layer_i != -1) {
|
|
|
|
|
CustomData_copy_data_layer(
|
|
|
|
|
source_cd, target_cd, source_layer_i, target_layer_i, index_in_orig_me, mv_index, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Similar to copy_vert_attributes but for poly attributes. */
|
|
|
|
|
static void copy_poly_attributes(Mesh *dest_mesh,
|
|
|
|
|
MPoly *mp,
|
|
|
|
|
const MPoly *orig_mp,
|
|
|
|
|
const Mesh *orig_me,
|
|
|
|
|
int mp_index,
|
|
|
|
|
int index_in_orig_me)
|
|
|
|
|
{
|
|
|
|
|
mp->mat_nr = orig_mp->mat_nr;
|
|
|
|
|
if (mp->mat_nr >= dest_mesh->totcol) {
|
|
|
|
|
mp->mat_nr = 0;
|
|
|
|
|
}
|
|
|
|
|
mp->flag = orig_mp->flag;
|
|
|
|
|
CustomData *target_cd = &dest_mesh->pdata;
|
|
|
|
|
const CustomData *source_cd = &orig_me->pdata;
|
|
|
|
|
for (int source_layer_i = 0; source_layer_i < source_cd->totlayer; ++source_layer_i) {
|
|
|
|
|
int ty = source_cd->layers[source_layer_i].type;
|
|
|
|
|
if (ty == CD_MPOLY) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const char *name = source_cd->layers[source_layer_i].name;
|
|
|
|
|
int target_layer_i = CustomData_get_named_layer_index(target_cd, ty, name);
|
|
|
|
|
if (target_layer_i != -1) {
|
|
|
|
|
CustomData_copy_data_layer(
|
|
|
|
|
source_cd, target_cd, source_layer_i, target_layer_i, index_in_orig_me, mp_index, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Similar to copy_vert_attributes but for edge attributes. */
|
|
|
|
|
static void copy_edge_attributes(Mesh *dest_mesh,
|
|
|
|
|
MEdge *medge,
|
|
|
|
|
const MEdge *orig_medge,
|
|
|
|
|
const Mesh *orig_me,
|
|
|
|
|
int medge_index,
|
|
|
|
|
int index_in_orig_me)
|
|
|
|
|
{
|
|
|
|
|
medge->bweight = orig_medge->bweight;
|
|
|
|
|
medge->crease = orig_medge->crease;
|
|
|
|
|
medge->flag = orig_medge->flag;
|
|
|
|
|
CustomData *target_cd = &dest_mesh->edata;
|
|
|
|
|
const CustomData *source_cd = &orig_me->edata;
|
|
|
|
|
for (int source_layer_i = 0; source_layer_i < source_cd->totlayer; ++source_layer_i) {
|
|
|
|
|
int ty = source_cd->layers[source_layer_i].type;
|
|
|
|
|
if (ty == CD_MEDGE) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const char *name = source_cd->layers[source_layer_i].name;
|
|
|
|
|
int target_layer_i = CustomData_get_named_layer_index(target_cd, ty, name);
|
|
|
|
|
if (target_layer_i != -1) {
|
|
|
|
|
CustomData_copy_data_layer(
|
|
|
|
|
source_cd, target_cd, source_layer_i, target_layer_i, index_in_orig_me, medge_index, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* For Imesh face `f`, with corresponding output Mesh poly `mp`,
|
|
|
|
|
* where the original Mesh poly is `orig_mp`, coming from the Mesh
|
|
|
|
|
* `orig_me`, which has index `orig_me_index` in `mim`:
|
|
|
|
|
* fill in the `orig_loops` Array with corresponding indices of MLoops from `orig_me`
|
|
|
|
|
* where they have the same start and end vertices; for cases where that is
|
|
|
|
|
* not true, put -1 in the `orig_loops` slot.
|
|
|
|
|
* For now, we only try to do this if `mp` and `orig_mp` have the same size.
|
|
|
|
|
* Return the number of non-null MLoops filled in.
|
|
|
|
|
*/
|
|
|
|
|
static int fill_orig_loops(const Face *f,
|
|
|
|
|
const MPoly *orig_mp,
|
|
|
|
|
const Mesh *orig_me,
|
|
|
|
|
int orig_me_index,
|
|
|
|
|
MeshesToIMeshInfo &mim,
|
|
|
|
|
Array<int> &orig_loops)
|
|
|
|
|
{
|
|
|
|
|
orig_loops.fill(-1);
|
|
|
|
|
int orig_mplen = orig_mp->totloop;
|
|
|
|
|
if (f->size() != orig_mplen) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
BLI_assert(orig_loops.size() == orig_mplen);
|
|
|
|
|
/* We'll look for the case where the first vertex in f has an original vertex
|
|
|
|
|
* that is the same as one in orig_me (after correcting for offset in mim meshes).
|
|
|
|
|
* Then see that loop and any subsequent ones have the same start and end vertex.
|
|
|
|
|
* This may miss some cases of partial alignment, but that's OK since discovering
|
|
|
|
|
* aligned loops is only an optimization to avoid some reinterpolation.
|
|
|
|
|
*/
|
|
|
|
|
int first_orig_v = f->vert[0]->orig;
|
|
|
|
|
if (first_orig_v == NO_INDEX) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
/* It is possible that the original vert was merged with another in another mesh. */
|
|
|
|
|
if (orig_me_index != mim.input_mesh_for_imesh_vert(first_orig_v)) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
int orig_me_vert_offset = mim.mesh_vert_offset[orig_me_index];
|
|
|
|
|
int first_orig_v_in_orig_me = first_orig_v - orig_me_vert_offset;
|
|
|
|
|
BLI_assert(0 <= first_orig_v_in_orig_me && first_orig_v_in_orig_me < orig_me->totvert);
|
|
|
|
|
/* Assume all vertices in an mpoly are unique. */
|
|
|
|
|
int offset = -1;
|
|
|
|
|
for (int i = 0; i < orig_mplen; ++i) {
|
|
|
|
|
int loop_i = i + orig_mp->loopstart;
|
|
|
|
|
if (orig_me->mloop[loop_i].v == first_orig_v_in_orig_me) {
|
|
|
|
|
offset = i;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (offset == -1) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
int num_orig_loops_found = 0;
|
|
|
|
|
for (int mp_loop_index = 0; mp_loop_index < orig_mplen; ++mp_loop_index) {
|
|
|
|
|
int orig_mp_loop_index = (mp_loop_index + offset) % orig_mplen;
|
|
|
|
|
MLoop *l = &orig_me->mloop[orig_mp->loopstart + orig_mp_loop_index];
|
|
|
|
|
int fv_orig = f->vert[mp_loop_index]->orig;
|
|
|
|
|
if (fv_orig != NO_INDEX) {
|
|
|
|
|
fv_orig -= orig_me_vert_offset;
|
|
|
|
|
if (fv_orig < 0 || fv_orig >= orig_me->totvert) {
|
|
|
|
|
fv_orig = NO_INDEX;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (l->v == fv_orig) {
|
|
|
|
|
MLoop *lnext = &orig_me->mloop[orig_mp->loopstart + ((orig_mp_loop_index + 1) % orig_mplen)];
|
|
|
|
|
int fvnext_orig = f->vert[(mp_loop_index + 1) % orig_mplen]->orig;
|
|
|
|
|
if (fvnext_orig != NO_INDEX) {
|
|
|
|
|
fvnext_orig -= orig_me_vert_offset;
|
|
|
|
|
if (fvnext_orig < 0 || fvnext_orig >= orig_me->totvert) {
|
|
|
|
|
fvnext_orig = NO_INDEX;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (lnext->v == fvnext_orig) {
|
|
|
|
|
orig_loops[mp_loop_index] = orig_mp->loopstart + orig_mp_loop_index;
|
|
|
|
|
++num_orig_loops_found;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return num_orig_loops_found;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Fill `cos_2d` with the 2d coordinates found by projection MPoly `mp` along
|
|
|
|
|
* its normal. Also fill in r_axis_mat with the matrix that does that projection.
|
|
|
|
|
* But before projecting, also transform the 3d coordinate by multiplying by trans_mat.
|
|
|
|
|
* `cos_2d` should have room for `mp->totloop` entries. */
|
|
|
|
|
static void get_poly2d_cos(const Mesh *me,
|
|
|
|
|
const MPoly *mp,
|
|
|
|
|
float (*cos_2d)[2],
|
|
|
|
|
const TransMat &trans_mat,
|
|
|
|
|
float r_axis_mat[3][3])
|
|
|
|
|
{
|
|
|
|
|
int n = mp->totloop;
|
|
|
|
|
|
|
|
|
|
/* Project coordinates to 2d in cos_2d, using normal as projection axis. */
|
|
|
|
|
float axis_dominant[3];
|
|
|
|
|
BKE_mesh_calc_poly_normal(mp, &me->mloop[mp->loopstart], me->mvert, axis_dominant);
|
|
|
|
|
axis_dominant_v3_to_m3(r_axis_mat, axis_dominant);
|
|
|
|
|
MLoop *ml = &me->mloop[mp->loopstart];
|
|
|
|
|
const MVert *mverts = me->mvert;
|
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
|
|
|
float co[3];
|
|
|
|
|
copy_v3_v3(co, mverts[ml->v].co);
|
|
|
|
|
mul_m4_v3(trans_mat.mat, co);
|
|
|
|
|
mul_v2_m3v3(cos_2d[i], r_axis_mat, co);
|
|
|
|
|
++ml;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* For the loops of `mp`, see if the face is unchanged from `orig_mp`, and if so,
|
|
|
|
|
* copy the Loop attributes from corresponding loops to corresponding loops.
|
|
|
|
|
* Otherwise, interpolate the Loop attributes in the face `orig_mp`. */
|
|
|
|
|
static void copy_or_interp_loop_attributes(Mesh *dest_mesh,
|
|
|
|
|
const Face *f,
|
|
|
|
|
MPoly *mp,
|
|
|
|
|
const MPoly *orig_mp,
|
|
|
|
|
const Mesh *orig_me,
|
|
|
|
|
int orig_me_index,
|
|
|
|
|
MeshesToIMeshInfo &mim)
|
|
|
|
|
{
|
|
|
|
|
Array<int> orig_loops(mp->totloop);
|
|
|
|
|
int norig = fill_orig_loops(f, orig_mp, orig_me, orig_me_index, mim, orig_loops);
|
|
|
|
|
/* We may need these arrays if we have to interpolate Loop attributes rather than just copy.
|
|
|
|
|
* Right now, trying Array<float[2]> complains, so declare cos_2d a different way. */
|
|
|
|
|
float(*cos_2d)[2];
|
|
|
|
|
Array<float> weights;
|
|
|
|
|
Array<const void *> src_blocks_ofs;
|
|
|
|
|
float axis_mat[3][3];
|
|
|
|
|
if (norig != mp->totloop) {
|
|
|
|
|
/* We will need to interpolate. Make `cos_2d` hold 2d-projected coordinates of `orig_mp`,
|
|
|
|
|
* which are transformed into object 0's local space before projecting.
|
|
|
|
|
* At this point we cannot yet calculate the interpolation weights, as they depend on
|
|
|
|
|
* the coordinate where interpolation is to happen, but we can allocate the needed arrays,
|
|
|
|
|
* so they don't have to be allocated per-layer. */
|
|
|
|
|
cos_2d = BLI_array_alloca(cos_2d, orig_mp->totloop);
|
|
|
|
|
weights = Array<float>(orig_mp->totloop);
|
|
|
|
|
src_blocks_ofs = Array<const void *>(orig_mp->totloop);
|
|
|
|
|
get_poly2d_cos(orig_me, orig_mp, cos_2d, mim.to_obj0[orig_me_index], axis_mat);
|
|
|
|
|
}
|
|
|
|
|
CustomData *target_cd = &dest_mesh->ldata;
|
|
|
|
|
for (int i = 0; i < mp->totloop; ++i) {
|
|
|
|
|
int loop_index = mp->loopstart + i;
|
|
|
|
|
int orig_loop_index = norig > 0 ? orig_loops[i] : -1;
|
|
|
|
|
const CustomData *source_cd = &orig_me->ldata;
|
|
|
|
|
if (orig_loop_index == -1) {
|
|
|
|
|
/* Will need interpolation weights for this loop's vertex's coordinates.
|
|
|
|
|
* The coordinate needs to be projected into 2d, just like the interpolating polygon's
|
|
|
|
|
* coordinates were. The `dest_mesh` coordinates are already in object 0 local space. */
|
|
|
|
|
float co[2];
|
|
|
|
|
mul_v2_m3v3(co, axis_mat, dest_mesh->mvert[dest_mesh->mloop[loop_index].v].co);
|
|
|
|
|
interp_weights_poly_v2(weights.data(), cos_2d, orig_mp->totloop, co);
|
|
|
|
|
}
|
|
|
|
|
for (int source_layer_i = 0; source_layer_i < source_cd->totlayer; ++source_layer_i) {
|
|
|
|
|
int ty = source_cd->layers[source_layer_i].type;
|
|
|
|
|
if (ty == CD_MLOOP) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const char *name = source_cd->layers[source_layer_i].name;
|
|
|
|
|
int target_layer_i = CustomData_get_named_layer_index(target_cd, ty, name);
|
|
|
|
|
if (target_layer_i == -1) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (orig_loop_index != -1) {
|
|
|
|
|
CustomData_copy_data_layer(
|
|
|
|
|
source_cd, target_cd, source_layer_i, target_layer_i, orig_loop_index, loop_index, 1);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
/* Note: although CustomData_bmesh_interp_n function has bmesh in its name, nothing about
|
|
|
|
|
* it is BMesh-specific. We can't use CustomData_interp because it assumes that
|
|
|
|
|
* all source layers exist in the dest.
|
|
|
|
|
* A non bmesh version could have the benefit of not copying data into src_blocks_ofs -
|
|
|
|
|
* using the contiguous data instead. TODO: add to the custom data API. */
|
|
|
|
|
int target_layer_type_index = CustomData_get_named_layer(target_cd, ty, name);
|
|
|
|
|
int source_layer_type_index = source_layer_i - source_cd->typemap[ty];
|
|
|
|
|
BLI_assert(target_layer_type_index != -1 && source_layer_type_index >= 0);
|
|
|
|
|
for (int j = 0; j < orig_mp->totloop; ++j) {
|
|
|
|
|
src_blocks_ofs[j] = CustomData_get_n(
|
|
|
|
|
source_cd, ty, orig_mp->loopstart + j, source_layer_type_index);
|
|
|
|
|
}
|
|
|
|
|
void *dst_block_ofs = CustomData_get_n(target_cd, ty, loop_index, target_layer_type_index);
|
|
|
|
|
CustomData_bmesh_interp_n(target_cd,
|
|
|
|
|
src_blocks_ofs.data(),
|
|
|
|
|
weights.data(),
|
|
|
|
|
nullptr,
|
|
|
|
|
orig_mp->totloop,
|
|
|
|
|
dst_block_ofs,
|
|
|
|
|
target_layer_i);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Make sure that there are custom data layers in the target mesh
|
|
|
|
|
* corresponding to all target layers in all of the operands after the first.
|
|
|
|
|
* (The target should already have layers for those in the first operand mesh).
|
|
|
|
|
* Edges done separately -- will have to be done later, after edges are made.
|
|
|
|
|
*/
|
|
|
|
|
static void merge_vertex_loop_poly_customdata_layers(Mesh *target, MeshesToIMeshInfo &mim)
|
|
|
|
|
{
|
|
|
|
|
for (int mesh_index = 1; mesh_index < mim.meshes.size(); ++mesh_index) {
|
|
|
|
|
const Mesh *me = mim.meshes[mesh_index];
|
|
|
|
|
if (me->totvert) {
|
|
|
|
|
CustomData_merge(
|
|
|
|
|
&me->vdata, &target->vdata, CD_MASK_MESH.vmask, CD_DEFAULT, target->totvert);
|
|
|
|
|
}
|
|
|
|
|
if (me->totloop) {
|
|
|
|
|
CustomData_merge(
|
|
|
|
|
&me->ldata, &target->ldata, CD_MASK_MESH.lmask, CD_DEFAULT, target->totloop);
|
|
|
|
|
}
|
|
|
|
|
if (me->totpoly) {
|
|
|
|
|
CustomData_merge(
|
|
|
|
|
&me->pdata, &target->pdata, CD_MASK_MESH.pmask, CD_DEFAULT, target->totpoly);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void merge_edge_customdata_layers(Mesh *target, MeshesToIMeshInfo &mim)
|
|
|
|
|
{
|
|
|
|
|
for (int mesh_index = 1; mesh_index < mim.meshes.size(); ++mesh_index) {
|
|
|
|
|
const Mesh *me = mim.meshes[mesh_index];
|
|
|
|
|
if (me->totedge) {
|
|
|
|
|
CustomData_merge(
|
|
|
|
|
&me->edata, &target->edata, CD_MASK_MESH.emask, CD_DEFAULT, target->totedge);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Convert the output IMesh im to a Blender Mesh,
|
|
|
|
|
* using the information in mim to get all the attributes right.
|
|
|
|
|
*/
|
|
|
|
|
static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
|
|
|
|
|
{
|
|
|
|
|
constexpr int dbg_level = 0;
|
|
|
|
|
|
|
|
|
|
im->populate_vert();
|
|
|
|
|
int out_totvert = im->vert_size();
|
|
|
|
|
int out_totpoly = im->face_size();
|
|
|
|
|
int out_totloop = 0;
|
|
|
|
|
for (const Face *f : im->faces()) {
|
|
|
|
|
out_totloop += f->size();
|
|
|
|
|
}
|
|
|
|
|
/* Will calculate edges later. */
|
|
|
|
|
Mesh *result = BKE_mesh_new_nomain_from_template(
|
|
|
|
|
mim.meshes[0], out_totvert, 0, 0, out_totloop, out_totpoly);
|
|
|
|
|
|
|
|
|
|
merge_vertex_loop_poly_customdata_layers(result, mim);
|
|
|
|
|
/* Set the vertex coordinate values and other data. */
|
|
|
|
|
for (int vi : im->vert_index_range()) {
|
|
|
|
|
const Vert *v = im->vert(vi);
|
|
|
|
|
MVert *mv = &result->mvert[vi];
|
|
|
|
|
copy_v3fl_v3db(mv->co, v->co);
|
|
|
|
|
if (v->orig != NO_INDEX) {
|
|
|
|
|
const Mesh *orig_me;
|
|
|
|
|
int index_in_orig_me;
|
|
|
|
|
const MVert *orig_mv = mim.input_mvert_for_orig_index(v->orig, &orig_me, &index_in_orig_me);
|
|
|
|
|
copy_vert_attributes(result, mv, orig_mv, orig_me, vi, index_in_orig_me);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Set the loopstart and totloop for each output poly,
|
|
|
|
|
* and set the vertices in the appropriate loops. */
|
|
|
|
|
int cur_loop_index = 0;
|
|
|
|
|
MLoop *l = result->mloop;
|
|
|
|
|
for (int fi : im->face_index_range()) {
|
|
|
|
|
const Face *f = im->face(fi);
|
|
|
|
|
const Mesh *orig_me;
|
|
|
|
|
int index_in_orig_me;
|
|
|
|
|
int orig_me_index;
|
|
|
|
|
const MPoly *orig_mp = mim.input_mpoly_for_orig_index(
|
|
|
|
|
f->orig, &orig_me, &orig_me_index, &index_in_orig_me);
|
|
|
|
|
MPoly *mp = &result->mpoly[fi];
|
|
|
|
|
mp->totloop = f->size();
|
|
|
|
|
mp->loopstart = cur_loop_index;
|
|
|
|
|
for (int j : f->index_range()) {
|
|
|
|
|
const Vert *vf = f->vert[j];
|
|
|
|
|
const int vfi = im->lookup_vert(vf);
|
|
|
|
|
l->v = vfi;
|
|
|
|
|
++l;
|
|
|
|
|
++cur_loop_index;
|
|
|
|
|
}
|
|
|
|
|
copy_poly_attributes(result, mp, orig_mp, orig_me, fi, index_in_orig_me);
|
|
|
|
|
copy_or_interp_loop_attributes(result, f, mp, orig_mp, orig_me, orig_me_index, mim);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* BKE_mesh_calc_edges will calculate and populate all the
|
|
|
|
|
* MEdges from the MPolys. */
|
|
|
|
|
BKE_mesh_calc_edges(result, false, false);
|
|
|
|
|
merge_edge_customdata_layers(result, mim);
|
|
|
|
|
|
|
|
|
|
/* Now that the MEdges are populated, we can copy over the required attributes and custom layers.
|
|
|
|
|
*/
|
|
|
|
|
for (int fi : im->face_index_range()) {
|
|
|
|
|
const Face *f = im->face(fi);
|
|
|
|
|
MPoly *mp = &result->mpoly[fi];
|
|
|
|
|
for (int j : f->index_range()) {
|
|
|
|
|
if (f->edge_orig[j] != NO_INDEX) {
|
|
|
|
|
const Mesh *orig_me;
|
|
|
|
|
int index_in_orig_me;
|
|
|
|
|
const MEdge *orig_medge = mim.input_medge_for_orig_index(
|
|
|
|
|
f->edge_orig[j], &orig_me, &index_in_orig_me);
|
|
|
|
|
int e_index = result->mloop[mp->loopstart + j].e;
|
|
|
|
|
MEdge *medge = &result->medge[e_index];
|
|
|
|
|
copy_edge_attributes(result, medge, orig_medge, orig_me, e_index, index_in_orig_me);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BKE_mesh_calc_normals(result);
|
|
|
|
|
if (dbg_level > 0) {
|
|
|
|
|
BKE_mesh_validate(result, true, true);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Do Exact Boolean directly, without a round trip through BMesh.
|
|
|
|
|
* The Mesh operands are in `meshes`, with corresponding transfprms in in `obmats`. */
|
|
|
|
|
static Mesh *direct_mesh_boolean(const Mesh **meshes,
|
|
|
|
|
const float (*obmats[])[4][4],
|
|
|
|
|
const int meshes_len,
|
|
|
|
|
const bool use_self,
|
|
|
|
|
const BoolOpType boolean_mode)
|
|
|
|
|
{
|
|
|
|
|
const int dbg_level = 0;
|
|
|
|
|
if (meshes_len <= 0) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
if (dbg_level > 0) {
|
|
|
|
|
std::cout << "\nDIRECT_MESH_INTERSECT, nmeshes = " << meshes_len << "\n";
|
|
|
|
|
}
|
|
|
|
|
Span<const Mesh *> mesh_span(meshes, meshes_len);
|
|
|
|
|
MeshesToIMeshInfo mim;
|
|
|
|
|
IMeshArena arena;
|
|
|
|
|
IMesh m_in = meshes_to_imesh(mesh_span, obmats, arena, &mim);
|
|
|
|
|
std::function<int(int)> shape_fn = [&mim](int f) {
|
|
|
|
|
for (int mi = 0; mi < mim.mesh_poly_offset.size() - 1; ++mi) {
|
|
|
|
|
if (f < mim.mesh_poly_offset[mi + 1]) {
|
|
|
|
|
return mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return static_cast<int>(mim.mesh_poly_offset.size()) - 1;
|
|
|
|
|
};
|
|
|
|
|
IMesh m_out = boolean_mesh(m_in, boolean_mode, meshes_len, shape_fn, use_self, nullptr, &arena);
|
|
|
|
|
if (dbg_level > 1) {
|
|
|
|
|
std::cout << m_out;
|
|
|
|
|
write_obj_mesh(m_out, "m_out");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return imesh_to_mesh(&m_out, mim);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif // WITH_GMP
|
|
|
|
|
} // namespace blender::meshintersect
|
|
|
|
|
|
|
|
|
|
extern "C" {
|
|
|
|
|
|
|
|
|
|
#ifdef WITH_GMP
|
|
|
|
|
/* Do a mesh boolean directly on meshes (without going back and forth to BMesh).
|
|
|
|
|
* The \a meshes argument is an array of \a meshes_len of Mesh pointers.
|
|
|
|
|
* The \a obmats argument is an array of \a meshes_len of pointers to the obmat
|
|
|
|
|
* matrices that transform local coordinates to global ones. It is allowed
|
|
|
|
|
* for the pointers to be nullptr, meaning the transformation is the identity. */
|
|
|
|
|
Mesh *BKE_mesh_boolean(const Mesh **meshes,
|
|
|
|
|
const float (*obmats[])[4][4],
|
|
|
|
|
const int meshes_len,
|
|
|
|
|
const bool use_self,
|
|
|
|
|
const int boolean_mode)
|
|
|
|
|
{
|
|
|
|
|
return blender::meshintersect::direct_mesh_boolean(
|
|
|
|
|
meshes,
|
|
|
|
|
obmats,
|
|
|
|
|
meshes_len,
|
|
|
|
|
use_self,
|
|
|
|
|
static_cast<blender::meshintersect::BoolOpType>(boolean_mode));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
Mesh *BKE_mesh_boolean(const Mesh **UNUSED(meshes),
|
|
|
|
|
const Object **UNUSED(objects),
|
|
|
|
|
const int UNUSED(meshes_len),
|
|
|
|
|
const bool UNUSED(use_self),
|
|
|
|
|
const int UNUSED(boolean_mode))
|
|
|
|
|
{
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
} // extern "C"
|