Compositor: Full frame Box Mask node

Adds full frame implementation to this node operation.
No functional changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11627
This commit is contained in:
Manuel Castilla 2021-07-26 19:36:22 +02:00
parent e33814ef6b
commit a4a72bffd3
2 changed files with 72 additions and 2 deletions

View File

@ -105,6 +105,64 @@ void BoxMaskOperation::executePixelSampled(float output[4], float x, float y, Pi
}
}
void BoxMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
MaskFunc mask_func;
switch (m_maskType) {
case CMP_NODE_MASKTYPE_ADD:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? MAX2(mask[0], value[0]) : mask[0];
};
break;
case CMP_NODE_MASKTYPE_SUBTRACT:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? CLAMPIS(mask[0] - value[0], 0, 1) : mask[0];
};
break;
case CMP_NODE_MASKTYPE_MULTIPLY:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
return is_inside ? mask[0] * value[0] : 0;
};
break;
case CMP_NODE_MASKTYPE_NOT:
mask_func = [](const bool is_inside, const float *mask, const float *value) {
if (is_inside) {
return mask[0] > 0.0f ? 0.0f : value[0];
}
return mask[0];
};
break;
}
apply_mask(output, area, inputs, mask_func);
}
void BoxMaskOperation::apply_mask(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs,
MaskFunc mask_func)
{
const float op_w = this->getWidth();
const float op_h = this->getHeight();
const float half_w = this->m_data->width / 2.0f;
const float half_h = this->m_data->height / 2.0f;
for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
const float op_ry = it.y / op_h;
const float dy = (op_ry - this->m_data->y) / m_aspectRatio;
const float op_rx = it.x / op_w;
const float dx = op_rx - this->m_data->x;
const float rx = this->m_data->x + (m_cosine * dx + m_sine * dy);
const float ry = this->m_data->y + (-m_sine * dx + m_cosine * dy);
const bool inside = (rx > this->m_data->x - half_w && rx < this->m_data->x + half_w &&
ry > this->m_data->y - half_h && ry < this->m_data->y + half_h);
const float *mask = it.in(0);
const float *value = it.in(1);
*it.out = mask_func(inside, mask, value);
}
}
void BoxMaskOperation::deinitExecution()
{
this->m_inputMask = nullptr;

View File

@ -18,12 +18,14 @@
#pragma once
#include "COM_NodeOperation.h"
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class BoxMaskOperation : public NodeOperation {
class BoxMaskOperation : public MultiThreadedOperation {
private:
using MaskFunc = std::function<float(bool is_inside, const float *mask, const float *value)>;
/**
* Cached reference to the inputProgram
*/
@ -64,6 +66,16 @@ class BoxMaskOperation : public NodeOperation {
{
this->m_maskType = maskType;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
void apply_mask(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs,
MaskFunc mask_func);
};
} // namespace blender::compositor