Fix T56627: Crash because of incomplete LightCache

This commit is contained in:
Clément Foucault 2018-09-10 17:34:36 +02:00
parent 2a907bea9c
commit a4b18bd1b9
Notes: blender-bot 2023-10-18 15:23:11 +02:00
Referenced by issue #56627, blender2.8 error exiting when opening file
1 changed files with 9 additions and 5 deletions

View File

@ -312,9 +312,14 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
lightprobe_shaders_init();
}
if ((scene_eval->eevee.light_cache == NULL) &&
(sldata->fallback_lightcache == NULL))
{
/* Use fallback if we don't have gpu texture allocated an we cannot restore them. */
bool use_fallback_lightcache = (scene_eval->eevee.light_cache == NULL) ||
((scene_eval->eevee.light_cache->grid_tx.tex == NULL) &&
(scene_eval->eevee.light_cache->grid_tx.data == NULL)) ||
((scene_eval->eevee.light_cache->cube_tx.tex == NULL) &&
(scene_eval->eevee.light_cache->cube_tx.data == NULL));
if (use_fallback_lightcache && (sldata->fallback_lightcache == NULL)) {
#if defined(IRRADIANCE_SH_L2)
int grid_res = 4;
#elif defined(IRRADIANCE_CUBEMAP)
@ -324,11 +329,10 @@ void EEVEE_lightprobes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
#endif
int cube_res = OCTAHEDRAL_SIZE_FROM_CUBESIZE(scene_eval->eevee.gi_cubemap_resolution);
int vis_res = scene_eval->eevee.gi_visibility_resolution;
sldata->fallback_lightcache = EEVEE_lightcache_create(1, 1, cube_res, vis_res, (int[3]){grid_res, grid_res, 1});
}
stl->g_data->light_cache = (scene_eval->eevee.light_cache) ? scene_eval->eevee.light_cache : sldata->fallback_lightcache;
stl->g_data->light_cache = (use_fallback_lightcache) ? sldata->fallback_lightcache : scene_eval->eevee.light_cache;
EEVEE_lightcache_load(stl->g_data->light_cache);