UI: 3D View "View" menu reorganization

Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
  Only expose the "use_all_regions" version when quad-view is used.
This commit is contained in:
Campbell Barton 2017-10-19 12:35:58 +11:00
parent c64e515f90
commit a6fdec305a
1 changed files with 56 additions and 28 deletions

View File

@ -435,39 +435,34 @@ class VIEW3D_MT_view(Menu):
def draw(self, context):
layout = self.layout
view = context.space_data
layout.operator("view3d.properties", icon='MENU_PANEL')
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
layout.separator()
layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
layout.separator()
layout.operator("view3d.view_selected").use_all_regions = False
if view.region_quadviews:
layout.operator("view3d.view_selected", text="View Selected (Quad View)").use_all_regions = True
layout.operator("view3d.view_all").center = False
layout.operator("view3d.localview", text="View Global/Local")
layout.operator("view3d.view_persportho")
layout.separator()
layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
layout.separator()
layout.menu("VIEW3D_MT_view_viewpoint")
layout.menu("VIEW3D_MT_view_navigation")
layout.menu("VIEW3D_MT_view_align")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.clip_border", text="Clipping Border...")
layout.operator("view3d.zoom_border", text="Zoom Border...")
layout.operator("view3d.render_border", text="Render Border...").camera_only = False
layout.operator("view3d.clear_render_border")
layout.menu("VIEW3D_MT_view_borders", text="View Borders")
layout.separator()
@ -475,12 +470,6 @@ class VIEW3D_MT_view(Menu):
layout.separator()
layout.operator("view3d.localview", text="View Global/Local")
layout.operator("view3d.view_selected").use_all_regions = False
layout.operator("view3d.view_all").center = False
layout.separator()
layout.operator("screen.animation_play", text="Playback Animation")
layout.separator()
@ -491,6 +480,40 @@ class VIEW3D_MT_view(Menu):
layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
class VIEW3D_MT_view_cameras(Menu):
bl_label = "Cameras"
def draw(self, context):
layout = self.layout
layout.operator("view3d.object_as_camera")
layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
class VIEW3D_MT_view_viewpoint(Menu):
bl_label = "Viewpoint"
def draw(self, context):
layout = self.layout
layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
layout.separator()
layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
layout.separator()
layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
layout.separator()
layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
class VIEW3D_MT_view_navigation(Menu):
bl_label = "Navigation"
@ -516,6 +539,7 @@ class VIEW3D_MT_view_navigation(Menu):
layout.operator("view3d.zoom", text="Zoom In").delta = 1
layout.operator("view3d.zoom", text="Zoom Out").delta = -1
layout.operator("view3d.zoom_border", text="Zoom Border...")
layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
layout.separator()
@ -537,7 +561,6 @@ class VIEW3D_MT_view_align(Menu):
layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
layout.operator("view3d.view_selected")
layout.operator("view3d.view_center_cursor")
layout.separator()
@ -577,14 +600,17 @@ class VIEW3D_MT_view_align_selected(Menu):
props.type = 'LEFT'
class VIEW3D_MT_view_cameras(Menu):
bl_label = "Cameras"
class VIEW3D_MT_view_borders(Menu):
bl_label = "View Borders"
def draw(self, context):
layout = self.layout
layout.operator("view3d.clip_border", text="Clipping Border...")
layout.operator("view3d.render_border", text="Render Border...").camera_only = False
layout.operator("view3d.object_as_camera")
layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
layout.separator()
layout.operator("view3d.clear_render_border")
# ********** Select menus, suffix from context.mode **********
@ -3850,10 +3876,12 @@ classes = (
VIEW3D_MT_uv_map,
VIEW3D_MT_edit_proportional,
VIEW3D_MT_view,
VIEW3D_MT_view_cameras,
VIEW3D_MT_view_navigation,
VIEW3D_MT_view_align,
VIEW3D_MT_view_align_selected,
VIEW3D_MT_view_cameras,
VIEW3D_MT_view_viewpoint,
VIEW3D_MT_view_borders,
VIEW3D_MT_select_object,
VIEW3D_MT_select_object_more_less,
VIEW3D_MT_select_pose,