Cleanup: Move mesh primitive cube to the geometry module

This allows easy reuse elsewhere in Blender.
This commit is contained in:
Hans Goudey 2022-05-10 10:21:30 +02:00
parent 77c0e79805
commit a74a267767
6 changed files with 459 additions and 410 deletions

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@ -7,6 +7,7 @@ set(INC
../blenlib
../blentranslation
../functions
../guardedalloc
../makesdna
../makesrna
../../../intern/eigen
@ -16,6 +17,7 @@ set(INC
set(SRC
intern/mesh_merge_by_distance.cc
intern/mesh_primitive_cuboid.cc
intern/mesh_to_curve_convert.cc
intern/point_merge_by_distance.cc
intern/realize_instances.cc
@ -23,6 +25,7 @@ set(SRC
intern/uv_parametrizer.c
GEO_mesh_merge_by_distance.hh
GEO_mesh_primitive_cuboid.hh
GEO_mesh_to_curve.hh
GEO_point_merge_by_distance.hh
GEO_realize_instances.hh

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@ -0,0 +1,18 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
struct Mesh;
struct float3;
namespace blender {
namespace bke {
class AttributeIDRef;
}
} // namespace blender
namespace blender::geometry {
Mesh *create_cuboid_mesh(
const float3 &size, int verts_x, int verts_y, int verts_z, const bke::AttributeIDRef &uv_id);
} // namespace blender::geometry

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@ -0,0 +1,423 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_index_range.hh"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_attribute_access.hh"
#include "BKE_geometry_set.hh"
#include "BKE_mesh.h"
#include "GEO_mesh_primitive_cuboid.hh"
namespace blender::geometry {
struct CuboidConfig {
float3 size;
int verts_x;
int verts_y;
int verts_z;
int edges_x;
int edges_y;
int edges_z;
int vertex_count;
int poly_count;
int loop_count;
CuboidConfig(float3 size, int verts_x, int verts_y, int verts_z)
: size(size),
verts_x(verts_x),
verts_y(verts_y),
verts_z(verts_z),
edges_x(verts_x - 1),
edges_y(verts_y - 1),
edges_z(verts_z - 1)
{
BLI_assert(edges_x > 0 && edges_y > 0 && edges_z > 0);
this->vertex_count = this->get_vertex_count();
this->poly_count = this->get_poly_count();
this->loop_count = this->poly_count * 4;
}
private:
int get_vertex_count()
{
const int inner_position_count = (verts_x - 2) * (verts_y - 2) * (verts_z - 2);
return verts_x * verts_y * verts_z - inner_position_count;
}
int get_poly_count()
{
return 2 * (edges_x * edges_y + edges_y * edges_z + edges_z * edges_x);
}
};
static void calculate_vertices(const CuboidConfig &config, MutableSpan<MVert> verts)
{
const float z_bottom = -config.size.z / 2.0f;
const float z_delta = config.size.z / config.edges_z;
const float x_left = -config.size.x / 2.0f;
const float x_delta = config.size.x / config.edges_x;
const float y_front = -config.size.y / 2.0f;
const float y_delta = config.size.y / config.edges_y;
int vert_index = 0;
for (const int z : IndexRange(config.verts_z)) {
if (ELEM(z, 0, config.edges_z)) {
/* Fill bottom and top. */
const float z_pos = z_bottom + z_delta * z;
for (const int y : IndexRange(config.verts_y)) {
const float y_pos = y_front + y_delta * y;
for (const int x : IndexRange(config.verts_x)) {
const float x_pos = x_left + x_delta * x;
copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
}
}
}
else {
for (const int y : IndexRange(config.verts_y)) {
if (ELEM(y, 0, config.edges_y)) {
/* Fill y-sides. */
const float y_pos = y_front + y_delta * y;
const float z_pos = z_bottom + z_delta * z;
for (const int x : IndexRange(config.verts_x)) {
const float x_pos = x_left + x_delta * x;
copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
}
}
else {
/* Fill x-sides. */
const float x_pos = x_left;
const float y_pos = y_front + y_delta * y;
const float z_pos = z_bottom + z_delta * z;
copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
const float x_pos2 = x_left + x_delta * config.edges_x;
copy_v3_v3(verts[vert_index++].co, float3(x_pos2, y_pos, z_pos));
}
}
}
}
}
/* vert_1 = bottom left, vert_2 = bottom right, vert_3 = top right, vert_4 = top left.
* Hence they are passed as 1,4,3,2 when calculating polys clockwise, and 1,2,3,4 for
* anti-clockwise.
*/
static void define_quad(MutableSpan<MPoly> polys,
MutableSpan<MLoop> loops,
const int poly_index,
const int loop_index,
const int vert_1,
const int vert_2,
const int vert_3,
const int vert_4)
{
MPoly &poly = polys[poly_index];
poly.loopstart = loop_index;
poly.totloop = 4;
MLoop &loop_1 = loops[loop_index];
loop_1.v = vert_1;
MLoop &loop_2 = loops[loop_index + 1];
loop_2.v = vert_2;
MLoop &loop_3 = loops[loop_index + 2];
loop_3.v = vert_3;
MLoop &loop_4 = loops[loop_index + 3];
loop_4.v = vert_4;
}
static void calculate_polys(const CuboidConfig &config,
MutableSpan<MPoly> polys,
MutableSpan<MLoop> loops)
{
int loop_index = 0;
int poly_index = 0;
/* Number of vertices in an XY cross-section of the cube (barring top and bottom faces). */
const int xy_cross_section_vert_count = config.verts_x * config.verts_y -
(config.verts_x - 2) * (config.verts_y - 2);
/* Calculate polys for Bottom faces. */
int vert_1_start = 0;
for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
const int vert_1 = vert_1_start + x;
const int vert_2 = vert_1_start + config.verts_x + x;
const int vert_3 = vert_2 + 1;
const int vert_4 = vert_1 + 1;
define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4);
loop_index += 4;
poly_index++;
}
vert_1_start += config.verts_x;
}
/* Calculate polys for Front faces. */
vert_1_start = 0;
int vert_2_start = config.verts_x * config.verts_y;
for ([[maybe_unused]] const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
define_quad(polys,
loops,
poly_index,
loop_index,
vert_1_start + x,
vert_1_start + x + 1,
vert_2_start + x + 1,
vert_2_start + x);
loop_index += 4;
poly_index++;
}
vert_1_start = vert_2_start;
vert_2_start += config.verts_x * config.verts_y - (config.verts_x - 2) * (config.verts_y - 2);
}
/* Calculate polys for Top faces. */
vert_1_start = config.verts_x * config.verts_y +
(config.verts_z - 2) * (config.verts_x * config.verts_y -
(config.verts_x - 2) * (config.verts_y - 2));
vert_2_start = vert_1_start + config.verts_x;
for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
define_quad(polys,
loops,
poly_index,
loop_index,
vert_1_start + x,
vert_1_start + x + 1,
vert_2_start + x + 1,
vert_2_start + x);
loop_index += 4;
poly_index++;
}
vert_2_start += config.verts_x;
vert_1_start += config.verts_x;
}
/* Calculate polys for Back faces. */
vert_1_start = config.verts_x * config.edges_y;
vert_2_start = vert_1_start + xy_cross_section_vert_count;
for (const int z : IndexRange(config.edges_z)) {
if (z == (config.edges_z - 1)) {
vert_2_start += (config.verts_x - 2) * (config.verts_y - 2);
}
for (const int x : IndexRange(config.edges_x)) {
define_quad(polys,
loops,
poly_index,
loop_index,
vert_1_start + x,
vert_2_start + x,
vert_2_start + x + 1,
vert_1_start + x + 1);
loop_index += 4;
poly_index++;
}
vert_2_start += xy_cross_section_vert_count;
vert_1_start += xy_cross_section_vert_count;
}
/* Calculate polys for Left faces. */
vert_1_start = 0;
vert_2_start = config.verts_x * config.verts_y;
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
int vert_1;
int vert_2;
int vert_3;
int vert_4;
if (z == 0 || y == 0) {
vert_1 = vert_1_start + config.verts_x * y;
vert_4 = vert_1 + config.verts_x;
}
else {
vert_1 = vert_1_start + 2 * y;
vert_1 += config.verts_x - 2;
vert_4 = vert_1 + 2;
}
if (y == 0 || z == (config.edges_z - 1)) {
vert_2 = vert_2_start + config.verts_x * y;
vert_3 = vert_2 + config.verts_x;
}
else {
vert_2 = vert_2_start + 2 * y;
vert_2 += config.verts_x - 2;
vert_3 = vert_2 + 2;
}
define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4);
loop_index += 4;
poly_index++;
}
if (z == 0) {
vert_1_start += config.verts_x * config.verts_y;
}
else {
vert_1_start += xy_cross_section_vert_count;
}
vert_2_start += xy_cross_section_vert_count;
}
/* Calculate polys for Right faces. */
vert_1_start = config.edges_x;
vert_2_start = vert_1_start + config.verts_x * config.verts_y;
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
int vert_1 = vert_1_start;
int vert_2 = vert_2_start;
int vert_3 = vert_2_start + 2;
int vert_4 = vert_1 + config.verts_x;
if (z == 0) {
vert_1 = vert_1_start + config.verts_x * y;
vert_4 = vert_1 + config.verts_x;
}
else {
vert_1 = vert_1_start + 2 * y;
vert_4 = vert_1 + 2;
}
if (z == (config.edges_z - 1)) {
vert_2 = vert_2_start + config.verts_x * y;
vert_3 = vert_2 + config.verts_x;
}
else {
vert_2 = vert_2_start + 2 * y;
vert_3 = vert_2 + 2;
}
if (y == (config.edges_y - 1)) {
vert_3 = vert_2 + config.verts_x;
vert_4 = vert_1 + config.verts_x;
}
define_quad(polys, loops, poly_index, loop_index, vert_1, vert_4, vert_3, vert_2);
loop_index += 4;
poly_index++;
}
if (z == 0) {
vert_1_start += config.verts_x * config.verts_y;
}
else {
vert_1_start += xy_cross_section_vert_count;
}
vert_2_start += xy_cross_section_vert_count;
}
}
static void calculate_uvs(const CuboidConfig &config, Mesh *mesh, const bke::AttributeIDRef &uv_id)
{
MeshComponent mesh_component;
mesh_component.replace(mesh, GeometryOwnershipType::Editable);
bke::OutputAttribute_Typed<float2> uv_attribute =
mesh_component.attribute_try_get_for_output_only<float2>(uv_id, ATTR_DOMAIN_CORNER);
MutableSpan<float2> uvs = uv_attribute.as_span();
int loop_index = 0;
const float x_delta = 0.25f / static_cast<float>(config.edges_x);
const float y_delta = 0.25f / static_cast<float>(config.edges_y);
const float z_delta = 0.25f / static_cast<float>(config.edges_z);
/* Calculate bottom face UVs. */
for (const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - y * y_delta);
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - (y + 1) * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - (y + 1) * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - y * y_delta);
}
}
/* Calculate front face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + (z + 1) * z_delta);
}
}
/* Calculate top face UVs. */
for (const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + y * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + y * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + (y + 1) * y_delta);
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + (y + 1) * y_delta);
}
}
/* Calculate back face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + z * z_delta);
}
}
/* Calculate left face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + z * z_delta);
}
}
/* Calculate right face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + (z + 1) * z_delta);
}
}
uv_attribute.save();
}
Mesh *create_cuboid_mesh(const float3 &size,
const int verts_x,
const int verts_y,
const int verts_z,
const bke::AttributeIDRef &uv_id)
{
const CuboidConfig config(size, verts_x, verts_y, verts_z);
Mesh *mesh = BKE_mesh_new_nomain(
config.vertex_count, 0, 0, config.loop_count, config.poly_count);
calculate_vertices(config, {mesh->mvert, mesh->totvert});
calculate_polys(config, {mesh->mpoly, mesh->totpoly}, {mesh->mloop, mesh->totloop});
BKE_mesh_calc_edges(mesh, false, false);
if (uv_id) {
calculate_uvs(config, mesh, uv_id);
}
return mesh;
}
} // namespace blender::geometry

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@ -57,8 +57,6 @@ Mesh *create_cylinder_or_cone_mesh(float radius_top,
GeometryNodeMeshCircleFillType fill_type,
ConeAttributeOutputs &attribute_outputs);
Mesh *create_cuboid_mesh(float3 size, int verts_x, int verts_y, int verts_z);
/**
* Copies the point domain attributes from `in_component` that are in the mask to `out_component`.
*/

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@ -1,5 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "GEO_mesh_primitive_cuboid.hh"
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_bounding_box_cc {
@ -53,7 +55,7 @@ static void node_geo_exec(GeoNodeExecParams params)
else {
const float3 scale = sub_max - sub_min;
const float3 center = sub_min + scale / 2.0f;
Mesh *mesh = create_cuboid_mesh(scale, 2, 2, 2);
Mesh *mesh = geometry::create_cuboid_mesh(scale, 2, 2, 2, "uv_map");
transform_mesh(*mesh, center, float3(0), float3(1));
sub_geometry.replace_mesh(mesh);
sub_geometry.keep_only({GEO_COMPONENT_TYPE_MESH, GEO_COMPONENT_TYPE_INSTANCES});

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@ -6,415 +6,10 @@
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "GEO_mesh_primitive_cuboid.hh"
#include "node_geometry_util.hh"
namespace blender::nodes {
struct CuboidConfig {
float3 size;
int verts_x;
int verts_y;
int verts_z;
int edges_x;
int edges_y;
int edges_z;
int vertex_count;
int poly_count;
int loop_count;
CuboidConfig(float3 size, int verts_x, int verts_y, int verts_z)
: size(size),
verts_x(verts_x),
verts_y(verts_y),
verts_z(verts_z),
edges_x(verts_x - 1),
edges_y(verts_y - 1),
edges_z(verts_z - 1)
{
BLI_assert(edges_x > 0 && edges_y > 0 && edges_z > 0);
this->vertex_count = this->get_vertex_count();
this->poly_count = this->get_poly_count();
this->loop_count = this->poly_count * 4;
}
private:
int get_vertex_count()
{
const int inner_position_count = (verts_x - 2) * (verts_y - 2) * (verts_z - 2);
return verts_x * verts_y * verts_z - inner_position_count;
}
int get_poly_count()
{
return 2 * (edges_x * edges_y + edges_y * edges_z + edges_z * edges_x);
}
};
static void calculate_vertices(const CuboidConfig &config, MutableSpan<MVert> verts)
{
const float z_bottom = -config.size.z / 2.0f;
const float z_delta = config.size.z / config.edges_z;
const float x_left = -config.size.x / 2.0f;
const float x_delta = config.size.x / config.edges_x;
const float y_front = -config.size.y / 2.0f;
const float y_delta = config.size.y / config.edges_y;
int vert_index = 0;
for (const int z : IndexRange(config.verts_z)) {
if (ELEM(z, 0, config.edges_z)) {
/* Fill bottom and top. */
const float z_pos = z_bottom + z_delta * z;
for (const int y : IndexRange(config.verts_y)) {
const float y_pos = y_front + y_delta * y;
for (const int x : IndexRange(config.verts_x)) {
const float x_pos = x_left + x_delta * x;
copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
}
}
}
else {
for (const int y : IndexRange(config.verts_y)) {
if (ELEM(y, 0, config.edges_y)) {
/* Fill y-sides. */
const float y_pos = y_front + y_delta * y;
const float z_pos = z_bottom + z_delta * z;
for (const int x : IndexRange(config.verts_x)) {
const float x_pos = x_left + x_delta * x;
copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
}
}
else {
/* Fill x-sides. */
const float x_pos = x_left;
const float y_pos = y_front + y_delta * y;
const float z_pos = z_bottom + z_delta * z;
copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos));
const float x_pos2 = x_left + x_delta * config.edges_x;
copy_v3_v3(verts[vert_index++].co, float3(x_pos2, y_pos, z_pos));
}
}
}
}
}
/* vert_1 = bottom left, vert_2 = bottom right, vert_3 = top right, vert_4 = top left.
* Hence they are passed as 1,4,3,2 when calculating polys clockwise, and 1,2,3,4 for
* anti-clockwise.
*/
static void define_quad(MutableSpan<MPoly> polys,
MutableSpan<MLoop> loops,
const int poly_index,
const int loop_index,
const int vert_1,
const int vert_2,
const int vert_3,
const int vert_4)
{
MPoly &poly = polys[poly_index];
poly.loopstart = loop_index;
poly.totloop = 4;
MLoop &loop_1 = loops[loop_index];
loop_1.v = vert_1;
MLoop &loop_2 = loops[loop_index + 1];
loop_2.v = vert_2;
MLoop &loop_3 = loops[loop_index + 2];
loop_3.v = vert_3;
MLoop &loop_4 = loops[loop_index + 3];
loop_4.v = vert_4;
}
static void calculate_polys(const CuboidConfig &config,
MutableSpan<MPoly> polys,
MutableSpan<MLoop> loops)
{
int loop_index = 0;
int poly_index = 0;
/* Number of vertices in an XY cross-section of the cube (barring top and bottom faces). */
const int xy_cross_section_vert_count = config.verts_x * config.verts_y -
(config.verts_x - 2) * (config.verts_y - 2);
/* Calculate polys for Bottom faces. */
int vert_1_start = 0;
for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
const int vert_1 = vert_1_start + x;
const int vert_2 = vert_1_start + config.verts_x + x;
const int vert_3 = vert_2 + 1;
const int vert_4 = vert_1 + 1;
define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4);
loop_index += 4;
poly_index++;
}
vert_1_start += config.verts_x;
}
/* Calculate polys for Front faces. */
vert_1_start = 0;
int vert_2_start = config.verts_x * config.verts_y;
for ([[maybe_unused]] const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
define_quad(polys,
loops,
poly_index,
loop_index,
vert_1_start + x,
vert_1_start + x + 1,
vert_2_start + x + 1,
vert_2_start + x);
loop_index += 4;
poly_index++;
}
vert_1_start = vert_2_start;
vert_2_start += config.verts_x * config.verts_y - (config.verts_x - 2) * (config.verts_y - 2);
}
/* Calculate polys for Top faces. */
vert_1_start = config.verts_x * config.verts_y +
(config.verts_z - 2) * (config.verts_x * config.verts_y -
(config.verts_x - 2) * (config.verts_y - 2));
vert_2_start = vert_1_start + config.verts_x;
for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
define_quad(polys,
loops,
poly_index,
loop_index,
vert_1_start + x,
vert_1_start + x + 1,
vert_2_start + x + 1,
vert_2_start + x);
loop_index += 4;
poly_index++;
}
vert_2_start += config.verts_x;
vert_1_start += config.verts_x;
}
/* Calculate polys for Back faces. */
vert_1_start = config.verts_x * config.edges_y;
vert_2_start = vert_1_start + xy_cross_section_vert_count;
for (const int z : IndexRange(config.edges_z)) {
if (z == (config.edges_z - 1)) {
vert_2_start += (config.verts_x - 2) * (config.verts_y - 2);
}
for (const int x : IndexRange(config.edges_x)) {
define_quad(polys,
loops,
poly_index,
loop_index,
vert_1_start + x,
vert_2_start + x,
vert_2_start + x + 1,
vert_1_start + x + 1);
loop_index += 4;
poly_index++;
}
vert_2_start += xy_cross_section_vert_count;
vert_1_start += xy_cross_section_vert_count;
}
/* Calculate polys for Left faces. */
vert_1_start = 0;
vert_2_start = config.verts_x * config.verts_y;
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
int vert_1;
int vert_2;
int vert_3;
int vert_4;
if (z == 0 || y == 0) {
vert_1 = vert_1_start + config.verts_x * y;
vert_4 = vert_1 + config.verts_x;
}
else {
vert_1 = vert_1_start + 2 * y;
vert_1 += config.verts_x - 2;
vert_4 = vert_1 + 2;
}
if (y == 0 || z == (config.edges_z - 1)) {
vert_2 = vert_2_start + config.verts_x * y;
vert_3 = vert_2 + config.verts_x;
}
else {
vert_2 = vert_2_start + 2 * y;
vert_2 += config.verts_x - 2;
vert_3 = vert_2 + 2;
}
define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4);
loop_index += 4;
poly_index++;
}
if (z == 0) {
vert_1_start += config.verts_x * config.verts_y;
}
else {
vert_1_start += xy_cross_section_vert_count;
}
vert_2_start += xy_cross_section_vert_count;
}
/* Calculate polys for Right faces. */
vert_1_start = config.edges_x;
vert_2_start = vert_1_start + config.verts_x * config.verts_y;
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
int vert_1 = vert_1_start;
int vert_2 = vert_2_start;
int vert_3 = vert_2_start + 2;
int vert_4 = vert_1 + config.verts_x;
if (z == 0) {
vert_1 = vert_1_start + config.verts_x * y;
vert_4 = vert_1 + config.verts_x;
}
else {
vert_1 = vert_1_start + 2 * y;
vert_4 = vert_1 + 2;
}
if (z == (config.edges_z - 1)) {
vert_2 = vert_2_start + config.verts_x * y;
vert_3 = vert_2 + config.verts_x;
}
else {
vert_2 = vert_2_start + 2 * y;
vert_3 = vert_2 + 2;
}
if (y == (config.edges_y - 1)) {
vert_3 = vert_2 + config.verts_x;
vert_4 = vert_1 + config.verts_x;
}
define_quad(polys, loops, poly_index, loop_index, vert_1, vert_4, vert_3, vert_2);
loop_index += 4;
poly_index++;
}
if (z == 0) {
vert_1_start += config.verts_x * config.verts_y;
}
else {
vert_1_start += xy_cross_section_vert_count;
}
vert_2_start += xy_cross_section_vert_count;
}
}
static void calculate_uvs(const CuboidConfig &config, Mesh *mesh)
{
MeshComponent mesh_component;
mesh_component.replace(mesh, GeometryOwnershipType::Editable);
OutputAttribute_Typed<float2> uv_attribute =
mesh_component.attribute_try_get_for_output_only<float2>("uv_map", ATTR_DOMAIN_CORNER);
MutableSpan<float2> uvs = uv_attribute.as_span();
int loop_index = 0;
const float x_delta = 0.25f / static_cast<float>(config.edges_x);
const float y_delta = 0.25f / static_cast<float>(config.edges_y);
const float z_delta = 0.25f / static_cast<float>(config.edges_z);
/* Calculate bottom face UVs. */
for (const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - y * y_delta);
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - (y + 1) * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - (y + 1) * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - y * y_delta);
}
}
/* Calculate front face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + (z + 1) * z_delta);
}
}
/* Calculate top face UVs. */
for (const int y : IndexRange(config.edges_y)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + y * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + y * y_delta);
uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + (y + 1) * y_delta);
uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + (y + 1) * y_delta);
}
}
/* Calculate back face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int x : IndexRange(config.edges_x)) {
uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + z * z_delta);
}
}
/* Calculate left face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + z * z_delta);
}
}
/* Calculate right face UVs. */
for (const int z : IndexRange(config.edges_z)) {
for (const int y : IndexRange(config.edges_y)) {
uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + z * z_delta);
uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + (z + 1) * z_delta);
uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + (z + 1) * z_delta);
}
}
uv_attribute.save();
}
Mesh *create_cuboid_mesh(const float3 size,
const int verts_x,
const int verts_y,
const int verts_z)
{
const CuboidConfig config(size, verts_x, verts_y, verts_z);
Mesh *mesh = BKE_mesh_new_nomain(
config.vertex_count, 0, 0, config.loop_count, config.poly_count);
BKE_id_material_eval_ensure_default_slot(&mesh->id);
calculate_vertices(config, {mesh->mvert, mesh->totvert});
calculate_polys(config, {mesh->mpoly, mesh->totpoly}, {mesh->mloop, mesh->totloop});
BKE_mesh_calc_edges(mesh, false, false);
calculate_uvs(config, mesh);
return mesh;
}
} // namespace blender::nodes
namespace blender::nodes::node_geo_mesh_primitive_cube_cc {
static void node_declare(NodeDeclarationBuilder &b)
@ -442,6 +37,16 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Geometry>(N_("Mesh"));
}
static Mesh *create_cuboid_mesh(const float3 &size,
const int verts_x,
const int verts_y,
const int verts_z)
{
Mesh *mesh = geometry::create_cuboid_mesh(size, verts_x, verts_y, verts_z, "uv_map");
BKE_id_material_eval_ensure_default_slot(&mesh->id);
return mesh;
}
static Mesh *create_cube_mesh(const float3 size,
const int verts_x,
const int verts_y,