Fix T69753 Instanced Metaballs not rendering but showing up in Viewport
This hides the original metaballs when they are used in duplifaces/-verts instancing, and still shows the instanced metaballs. The visibility of the original metaballs is now determined by the visibility of the instancer. I'm not too thrilled about this, but at least it gives users the ability to show/hide the metaballs for viewport/render. Differential Revision: https://developer.blender.org/D7478
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blender-bot
2023-02-14 04:07:50 +01:00
Referenced by issue #74243, Workbench x-ray, wireframe and anti-aliasing artifacts on NVIDIA / Linux Referenced by issue #69753, Instanced Metaballs not rendering but showing up in Viewport
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@ -44,6 +44,7 @@
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#include "BKE_displist.h"
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#include "BKE_mball_tessellate.h" /* own include */
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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@ -1191,6 +1192,8 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
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int obnr, zero_size = 0;
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char obname[MAX_ID_NAME];
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SceneBaseIter iter;
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const eEvaluationMode deg_eval_mode = DEG_get_mode(depsgraph);
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const short parenting_dupli_transflag = (OB_DUPLIFACES | OB_DUPLIVERTS);
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copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */
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invert_m4_m4(obinv, ob->obmat);
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@ -1204,6 +1207,14 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje
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zero_size = 0;
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ml = NULL;
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/* If this metaball is the original that's used for duplication, only have it it visible when
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* the instancer is visible too. */
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if ((base->flag_legacy & OB_FROMDUPLI) == 0 && ob->parent != NULL &&
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(ob->parent->transflag & parenting_dupli_transflag) != 0 &&
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(BKE_object_visibility(ob->parent, deg_eval_mode) & OB_VISIBLE_SELF) == 0) {
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continue;
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}
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if (bob == ob && (base->flag_legacy & OB_FROMDUPLI) == 0) {
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mb = ob->data;
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@ -103,7 +103,10 @@ static bool deg_object_hide_original(eEvaluationMode eval_mode, Object *ob, Dupl
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* by its parent. Ideally this should not be needed, but due to the wrong
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* dependency direction in the data design there is no way to keep the object
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* visible otherwise. The better solution eventually would be for objects
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* to specify which object they instance, instead of through parenting. */
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* to specify which object they instance, instead of through parenting.
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*
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* This function should not be used for metaballs. They have custom visibility rules, as hiding
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* the base metaball will also hide all the other balls in the group. */
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if (eval_mode == DAG_EVAL_RENDER || dob) {
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const int hide_original_types = OB_DUPLIVERTS | OB_DUPLIFACES;
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@ -215,7 +218,7 @@ void deg_iterator_objects_step(BLI_Iterator *iter, DEG::IDNode *id_node)
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if (data->flag & DEG_ITER_OBJECT_FLAG_VISIBLE) {
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ob_visibility = BKE_object_visibility(object, data->eval_mode);
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if (deg_object_hide_original(data->eval_mode, object, nullptr)) {
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if (object->type != OB_MBALL && deg_object_hide_original(data->eval_mode, object, nullptr)) {
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return;
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}
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}
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@ -349,6 +349,14 @@ static void rna_Object_hide_update(Main *bmain, Scene *UNUSED(scene), PointerRNA
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WM_main_add_notifier(NC_OBJECT | ND_DRAW, &ob->id);
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}
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static void rna_Object_duplicator_visibility_flag_update(Main *UNUSED(bmain),
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Scene *UNUSED(scene),
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PointerRNA *ptr)
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{
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Object *ob = (Object *)ptr->owner_id;
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DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
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}
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static void rna_MaterialIndex_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
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{
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Object *ob = (Object *)ptr->owner_id;
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@ -3097,10 +3105,14 @@ static void rna_def_object(BlenderRNA *brna)
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prop = RNA_def_property(srna, "show_instancer_for_render", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "duplicator_visibility_flag", OB_DUPLI_FLAG_RENDER);
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RNA_def_property_ui_text(prop, "Render Instancer", "Make instancer visible when rendering");
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RNA_def_property_update(
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prop, NC_OBJECT | ND_DRAW, "rna_Object_duplicator_visibility_flag_update");
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prop = RNA_def_property(srna, "show_instancer_for_viewport", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "duplicator_visibility_flag", OB_DUPLI_FLAG_VIEWPORT);
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RNA_def_property_ui_text(prop, "Display Instancer", "Make instancer visible in the viewport");
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RNA_def_property_update(
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prop, NC_OBJECT | ND_DRAW, "rna_Object_duplicator_visibility_flag_update");
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/* anim */
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rna_def_animdata_common(srna);
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