Fix T67753 EEVEE: Crash using transparent shadows with default material
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blender-bot
2023-02-14 04:07:50 +01:00
Referenced by issue #70962, Render image / render animation crash with OptiX enabled (works with CUDA) Referenced by issue #70659, Warning, Regression, slow vertex selection Referenced by issue #70626, VSE: Slip Strip Operator Doesn't Register Transformation on Confirm Referenced by issue #70627, Crash when using Mesh>Normals>Point To Target Referenced by issue #67753, Alpha BLEND and SHADOW together cause crash
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@ -1588,7 +1588,9 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
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/* Shadow Pass */
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struct GPUMaterial *gpumat;
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switch (ma_array[i]->blend_shadow) {
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const bool use_gpumat = (ma_array[i]->use_nodes && ma_array[i]->nodetree);
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char blend_shadow = use_gpumat ? ma_array[i]->blend_shadow : MA_BS_SOLID;
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switch (blend_shadow) {
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case MA_BS_SOLID:
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EEVEE_shadows_caster_add(sldata, stl, mat_geom[i], ob);
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*cast_shadow = true;
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