Fix T37970: Node scale/rotate use incorrect pivor

note: added code to use real node center, but ifdef'd for now since it
doesnt work well with absolute snapping.
This commit is contained in:
Campbell Barton 2013-12-30 20:09:16 +11:00
parent 4606ded232
commit a857a6fcf9
Notes: blender-bot 2023-02-14 11:26:18 +01:00
Referenced by issue #37987, Blender goes into an infinite loop when opening a file
Referenced by issue #37970, Scaling Nodes uses some invisible arbitrary pivot
1 changed files with 24 additions and 9 deletions

View File

@ -124,6 +124,9 @@
#include "transform.h"
#include "bmesh.h"
/* disabled since it makes absolute snapping not work so nicely */
// #define USE_NODE_CENTER
/**
* Transforming around ourselves is no use, fallback to individual origins,
* useful for curve/armatures.
@ -2379,6 +2382,7 @@ cleanup:
/* *** NODE EDITOR *** */
void flushTransNodes(TransInfo *t)
{
const float dpi_fac = UI_DPI_FAC;
int a;
TransData *td;
TransData2D *td2d;
@ -2388,10 +2392,15 @@ void flushTransNodes(TransInfo *t)
/* flush to 2d vector from internally used 3d vector */
for (a = 0, td = t->data, td2d = t->data2d; a < t->total; a++, td++, td2d++) {
bNode *node = td->extra;
/* weirdo - but the node system is a mix of free 2d elements and dpi sensitive UI */
node->locx = td2d->loc[0] / UI_DPI_FAC;
node->locy = td2d->loc[1] / UI_DPI_FAC;
#ifdef USE_NODE_CENTER
node->locx = (td2d->loc[0] - (BLI_rctf_size_x(&node->totr)) * +0.5f) / dpi_fac;
node->locy = (td2d->loc[1] - (BLI_rctf_size_y(&node->totr)) * -0.5f) / dpi_fac;
#else
node->locx = td2d->loc[0] / dpi_fac;
node->locy = td2d->loc[1] / dpi_fac;
#endif
}
/* handle intersection with noodles */
@ -5957,12 +5966,17 @@ static void createTransObject(bContext *C, TransInfo *t)
}
/* transcribe given node into TransData2D for Transforming */
static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node, const float dpi_fac)
{
/* use top-left corner as the transform origin for nodes */
/* weirdo - but the node system is a mix of free 2d elements and dpi sensitive UI */
td2d->loc[0] = UI_DPI_FAC * node->locx;
td2d->loc[1] = UI_DPI_FAC * node->locy;
#ifdef USE_NODE_CENTER
td2d->loc[0] = (node->locx * dpi_fac) + (BLI_rctf_size_x(&node->totr) * +0.5f);
td2d->loc[1] = (node->locy * dpi_fac) + (BLI_rctf_size_y(&node->totr) * -0.5f);
#else
td2d->loc[0] = node->locx * dpi_fac;
td2d->loc[1] = node->locy * dpi_fac;
#endif
td2d->loc[2] = 0.0f;
td2d->loc2d = td2d->loc; /* current location */
@ -5971,8 +5985,8 @@ static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
td->loc = td2d->loc;
copy_v3_v3(td->iloc, td->loc);
/* use node center instead of origin (top-left corner) */
td->center[0] = td2d->loc[0] + BLI_rctf_size_x(&node->totr);
td->center[1] = td2d->loc[1] + BLI_rctf_size_y(&node->totr);
td->center[0] = td2d->loc[0];
td->center[1] = td2d->loc[1];
td->center[2] = 0.0f;
memset(td->axismtx, 0, sizeof(td->axismtx));
@ -6001,6 +6015,7 @@ static int is_node_parent_select(bNode *node)
static void createTransNodeData(bContext *UNUSED(C), TransInfo *t)
{
const float dpi_fac = UI_DPI_FAC;
TransData *td;
TransData2D *td2d;
SpaceNode *snode = t->sa->spacedata.first;
@ -6031,7 +6046,7 @@ static void createTransNodeData(bContext *UNUSED(C), TransInfo *t)
for (node = snode->edittree->nodes.first; node; node = node->next) {
if (node->flag & NODE_TRANSFORM) {
NodeToTransData(td++, td2d++, node);
NodeToTransData(td++, td2d++, node, dpi_fac);
}
}
}