Mesh remapping: fix loop 'best matching normals' not using transform space.

Also, cleanup, reduce declarations of tmp_co/_no...
This commit is contained in:
Bastien Montagne 2015-10-16 19:23:46 +02:00
parent d307c24a8b
commit a88ae6fa70
1 changed files with 16 additions and 29 deletions

View File

@ -455,14 +455,13 @@ void BKE_mesh_remap_calc_verts_from_dm(
BVHTreeNearest nearest = {0};
BVHTreeRayHit rayhit = {0};
float hit_dist;
float tmp_co[3], tmp_no[3];
if (mode == MREMAP_MODE_VERT_NEAREST) {
bvhtree_from_mesh_verts(&treedata, dm_src, 0.0f, 2, 6);
nearest.index = -1;
for (i = 0; i < numverts_dst; i++) {
float tmp_co[3];
copy_v3_v3(tmp_co, verts_dst[i].co);
/* Convert the vertex to tree coordinates, if needed. */
@ -488,8 +487,6 @@ void BKE_mesh_remap_calc_verts_from_dm(
nearest.index = -1;
for (i = 0; i < numverts_dst; i++) {
float tmp_co[3];
copy_v3_v3(tmp_co, verts_dst[i].co);
/* Convert the vertex to tree coordinates, if needed. */
@ -548,8 +545,6 @@ void BKE_mesh_remap_calc_verts_from_dm(
if (mode == MREMAP_MODE_VERT_POLYINTERP_VNORPROJ) {
for (i = 0; i < numverts_dst; i++) {
float tmp_co[3], tmp_no[3];
copy_v3_v3(tmp_co, verts_dst[i].co);
normal_short_to_float_v3(tmp_no, verts_dst[i].no);
@ -580,8 +575,6 @@ void BKE_mesh_remap_calc_verts_from_dm(
nearest.index = -1;
for (i = 0; i < numverts_dst; i++) {
float tmp_co[3];
copy_v3_v3(tmp_co, verts_dst[i].co);
/* Convert the vertex to tree coordinates, if needed. */
@ -656,6 +649,7 @@ void BKE_mesh_remap_calc_edges_from_dm(
BVHTreeNearest nearest = {0};
BVHTreeRayHit rayhit = {0};
float hit_dist;
float tmp_co[3], tmp_no[3];
if (mode == MREMAP_MODE_EDGE_VERT_NEAREST) {
const int num_verts_src = dm_src->getNumVerts(dm_src);
@ -694,8 +688,6 @@ void BKE_mesh_remap_calc_edges_from_dm(
/* Compute closest verts only once! */
if (v_dst_to_src_map[vidx_dst].hit_dist == -1.0f) {
float tmp_co[3];
copy_v3_v3(tmp_co, verts_dst[vidx_dst].co);
/* Convert the vertex to tree coordinates, if needed. */
@ -786,8 +778,6 @@ void BKE_mesh_remap_calc_edges_from_dm(
nearest.index = -1;
for (i = 0; i < numedges_dst; i++) {
float tmp_co[3];
interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
/* Convert the vertex to tree coordinates, if needed. */
@ -814,8 +804,6 @@ void BKE_mesh_remap_calc_edges_from_dm(
bvhtree_from_mesh_looptri(&treedata, dm_src, 0.0f, 2, 6);
for (i = 0; i < numedges_dst; i++) {
float tmp_co[3];
interp_v3_v3v3(tmp_co, verts_dst[edges_dst[i].v1].co, verts_dst[edges_dst[i].v2].co, 0.5f);
/* Convert the vertex to tree coordinates, if needed. */
@ -872,8 +860,8 @@ void BKE_mesh_remap_calc_edges_from_dm(
/* For each dst edge, we sample some rays from it (interpolated from its vertices)
* and use their hits to interpolate from source edges. */
const MEdge *me = &edges_dst[i];
float tmp_co[3], v1_co[3], v2_co[3];
float tmp_no[3], v1_no[3], v2_no[3];
float v1_co[3], v2_co[3];
float v1_no[3], v2_no[3];
int grid_size;
float edge_dst_len;
@ -1150,6 +1138,7 @@ void BKE_mesh_remap_calc_loops_from_dm(
BVHTreeRayHit rayhit = {0};
int num_trees = 0;
float hit_dist;
float tmp_co[3], tmp_no[3];
const bool use_from_vert = (mode & MREMAP_USE_VERT);
@ -1440,13 +1429,18 @@ void BKE_mesh_remap_calc_loops_from_dm(
}
for (pidx_dst = 0, mp_dst = polys_dst; pidx_dst < numpolys_dst; pidx_dst++, mp_dst++) {
float (*pnor_dst)[3] = &poly_nors_dst[pidx_dst];
float pnor_dst[3];
/* Only in use_from_vert case, we may need polys' centers as fallback in case we cannot decide which
* corner to use from normals only. */
float pcent_dst[3];
bool pcent_dst_valid = false;
if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) {
copy_v3_v3(pnor_dst, poly_nors_dst[pidx_dst]);
BLI_space_transform_apply_normal(space_transform, pnor_dst);
}
if ((size_t)mp_dst->totloop > islands_res_buff_size) {
islands_res_buff_size = (size_t)mp_dst->totloop + MREMAP_DEFAULT_BUFSIZE;
for (tindex = 0; tindex < num_trees; tindex++) {
@ -1460,7 +1454,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
ml_dst = &loops_dst[mp_dst->loopstart];
for (plidx_dst = 0; plidx_dst < mp_dst->totloop; plidx_dst++, ml_dst++) {
if (use_from_vert) {
float tmp_co[3];
MeshElemMap *vert_to_refelem_map_src = NULL;
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
@ -1479,12 +1472,14 @@ void BKE_mesh_remap_calc_loops_from_dm(
int best_index_src = -1;
if (mode == MREMAP_MODE_LOOP_NEAREST_LOOPNOR) {
nor_dst = &loop_nors_dst[plidx_dst + mp_dst->loopstart];
copy_v3_v3(tmp_no, loop_nors_dst[plidx_dst + mp_dst->loopstart]);
BLI_space_transform_apply_normal(space_transform, tmp_no);
nor_dst = &tmp_no;
nors_src = loop_nors_src;
vert_to_refelem_map_src = vert_to_loop_map_src;
}
else { /* if (mode == MREMAP_MODE_LOOP_NEAREST_POLYNOR) { */
nor_dst = pnor_dst;
nor_dst = &pnor_dst;
nors_src = poly_nors_src;
vert_to_refelem_map_src = vert_to_poly_map_src;
}
@ -1556,8 +1551,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
}
}
else if (mode & MREMAP_USE_NORPROJ) {
float tmp_co[3], tmp_no[3];
int n = (ray_radius > 0.0f) ? MREMAP_RAYCAST_APPROXIMATE_NR : 1;
float w = 1.0f;
@ -1615,8 +1608,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
}
}
else { /* Nearest poly either to use all its loops/verts or just closest one. */
float tmp_co[3];
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
nearest.index = -1;
@ -1739,7 +1730,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
* Note we could be much more subtle here, again that's for later... */
int j;
float best_dist_sq = FLT_MAX;
float tmp_co[3];
ml_dst = &loops_dst[lidx_dst];
copy_v3_v3(tmp_co, verts_dst[ml_dst->v].co);
@ -1824,7 +1814,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
/* Find a new valid loop in that new poly (nearest point on poly for now).
* Note we could be much more subtle here, again that's for later... */
float best_dist_sq = FLT_MAX;
float tmp_co[3];
int j;
ml_dst = &loops_dst[lidx_dst];
@ -1987,6 +1976,7 @@ void BKE_mesh_remap_calc_polys_from_dm(
const float full_weight = 1.0f;
const float max_dist_sq = max_dist * max_dist;
float (*poly_nors_dst)[3] = NULL;
float tmp_co[3], tmp_no[3];
int i;
BLI_assert(mode & MREMAP_MODE_POLY);
@ -2028,7 +2018,6 @@ void BKE_mesh_remap_calc_polys_from_dm(
for (i = 0; i < numpolys_dst; i++) {
MPoly *mp = &polys_dst[i];
float tmp_co[3];
BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
@ -2055,7 +2044,6 @@ void BKE_mesh_remap_calc_polys_from_dm(
for (i = 0; i < numpolys_dst; i++) {
MPoly *mp = &polys_dst[i];
float tmp_co[3], tmp_no[3];
BKE_mesh_calc_poly_center(mp, &loops_dst[mp->loopstart], verts_dst, tmp_co);
copy_v3_v3(tmp_no, poly_nors_dst[i]);
@ -2104,7 +2092,6 @@ void BKE_mesh_remap_calc_polys_from_dm(
* and use their hits to interpolate from source polys. */
/* Note: dst poly is early-converted into src space! */
MPoly *mp = &polys_dst[i];
float tmp_co[3], tmp_no[3];
int tot_rays, done_rays = 0;
float poly_area_2d_inv, done_area = 0.0f;