Fix T42311, too many paint slots added.

Don't allow the add paint slot operator to redo. Also guard better against
excessive slot addition
This commit is contained in:
Antonis Ryakiotakis 2014-10-20 20:08:22 +02:00
parent 50cb62a3a0
commit abb266973d
Notes: blender-bot 2023-02-14 09:55:26 +01:00
Referenced by issue #42311, Texture paint slot duplicate or crash happens
1 changed files with 2 additions and 3 deletions

View File

@ -5086,9 +5086,8 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
ima = mtex->tex->ima = proj_paint_image_create(op, bmain);
}
WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));
WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
}
WM_event_add_notifier(C, NC_TEXTURE | NA_ADDED, mtex->tex);
}
if (ima) {
@ -5160,7 +5159,7 @@ void PAINT_OT_add_texture_paint_slot(wmOperatorType *ot)
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->flag = OPTYPE_UNDO;
/* properties */
prop = RNA_def_enum(ot->srna, "type", layer_type_items, 0, "Type", "Merge method to use");