Skip bundle names when drawing selection pass
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@ -1688,7 +1688,7 @@ static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, ViewLayer *v
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v3d->bundle_drawtype,
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bundle_color);
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if (v3d->flag2 & V3D_SHOW_BUNDLENAME) {
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if ((v3d->flag2 & V3D_SHOW_BUNDLENAME) && !is_select) {
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struct DRWTextStore *dt = DRW_text_cache_ensure();
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DRW_text_cache_add(dt,
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