Fix Brushes with deformation target being affected by sim areas

Brushes that target the cloth simulation but are not the cloth brush
affect the entire mesh, so they don't have simulation areas and falloff.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8885
This commit is contained in:
Pablo Dobarro 2020-09-17 23:46:22 +02:00 committed by Pablo Dobarro
parent 459fd1814c
commit adfbb77b20
1 changed files with 5 additions and 0 deletions

View File

@ -108,6 +108,11 @@ static float cloth_brush_simulation_falloff_get(const Brush *brush,
const float location[3],
const float co[3])
{
if (brush->sculpt_tool != SCULPT_TOOL_CLOTH) {
/* All brushes that are not the cloth brush do not use simulation areas. */
return 1.0f;
}
/* Global simulation does not have any falloff as the entire mesh is being simulated. */
if (brush->cloth_simulation_area_type == BRUSH_CLOTH_SIMULATION_AREA_GLOBAL) {
return 1.0f;