Eevee: Fix render z-depth for orthographic camera
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@ -379,7 +379,8 @@ static void eevee_render_result_z(RenderLayer *rl,
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rp->rect[i] = -viewmat[3][2] / (rp->rect[i] + viewmat[2][2]);
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}
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else {
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rp->rect[i] = common_data->view_vecs[0][2] + rp->rect[i] * common_data->view_vecs[1][2];
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rp->rect[i] = -common_data->view_vecs[0][2] +
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rp->rect[i] * -common_data->view_vecs[1][2];
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}
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}
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}
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