Fix T61051: crash with multi-object mixed mode snapping

rBec3357e03ab1 introduced multi-object snapping.
Seems like this was done without mixed-mode selections in mind.

So code assumed that all selected objects are actually armatures [which
can fail].
In 2.7 this was not a problem, because code only took active object into
account, 2.8 was iterating over all selected_editable_objects.

Now just iterate over objects in posemode instead

Reviewers: brecht, dfelinto

Maniphest Tasks: T61051

Differential Revision: https://developer.blender.org/D4287
This commit is contained in:
Philipp Oeser 2019-01-31 13:01:52 +01:00
parent 2d5e2de88b
commit b294600ddc
Notes: blender-bot 2023-02-14 03:53:55 +01:00
Referenced by issue #61051, 2.8 crash - "selection to active" with bone selected in pose mode
1 changed files with 7 additions and 3 deletions

View File

@ -308,8 +308,12 @@ static int snap_selected_to_location(bContext *C, const float snap_target_global
}
else if (obact && (obact->mode & OB_MODE_POSE)) {
struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, CTX_wm_view3d(C),
&objects_len, OB_MODE_POSE);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bPoseChannel *pchan;
bArmature *arm = ob->data;
float snap_target_local[3];
@ -373,7 +377,7 @@ static int snap_selected_to_location(bContext *C, const float snap_target_global
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
CTX_DATA_END;
MEM_freeN(objects);
}
else {
struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);