Multi-objects: Select similar edge SIMEDGE_DIR
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blender-bot
2023-12-13 10:32:11 +01:00
Referenced by pull request #115951, Fix #115907: Select similar edge direction skips opposite direction
Referenced by commit 105db1a06e
, Fix #115907: Select similar edge direction skips opposite direction
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@ -176,7 +176,40 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
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/** \name Select Similar Edge
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* \{ */
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/* EDGE GROUP */
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/**
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* Note: This is not normal, but the edge direction itself and always in
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* a positive quadrant (tries z, y then x).
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* Therefore we need to use the entire object transformation matrix.
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*/
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static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r_dir)
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{
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float v1[3], v2[3];
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copy_v3_v3(v1, edge->v1->co);
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copy_v3_v3(v2, edge->v2->co);
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mul_m4_v3(ob->obmat, v1);
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mul_m4_v3(ob->obmat, v2);
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sub_v3_v3v3(r_dir, v1, v2);
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normalize_v3(r_dir);
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/* Make sure we have a consistent direction that can be checked regardless of
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* the verts order of the edges. This spares us from storing dir and -dir in the tree. */
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if (fabs(r_dir[2]) < FLT_EPSILON) {
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if (fabs(r_dir[1]) < FLT_EPSILON) {
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if (r_dir[0] < 0.0f) {
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mul_v3_fl(r_dir, -1.0f);
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}
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}
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else if (r_dir[1] < 0.0f) {
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mul_v3_fl(r_dir, -1.0f);
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}
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}
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else if (r_dir[2] < 0.0f) {
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mul_v3_fl(r_dir, -1.0f);
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}
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}
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/* wrap the above function but do selection flushing edge to face */
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static int similar_edge_select_exec(bContext *C, wmOperator *op)
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@ -185,12 +218,12 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
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/* get the type from RNA */
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const int type = RNA_enum_get(op->ptr, "type");
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//const float thresh = RNA_float_get(op->ptr, "threshold");
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const float thresh = RNA_float_get(op->ptr, "threshold");
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const float thresh_radians = thresh * (float)M_PI + FLT_EPSILON;
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const int compare = RNA_enum_get(op->ptr, "compare");
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if (ELEM(type,
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SIMEDGE_LENGTH,
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SIMEDGE_DIR,
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SIMEDGE_FACE_ANGLE,
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SIMEDGE_CREASE,
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SIMEDGE_BEVEL,
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@ -221,14 +254,19 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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KDTree *tree = NULL;
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GSet *gset = NULL;
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switch (type) {
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case SIMEDGE_DIR:
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tree = BLI_kdtree_new(tot_edges_selected_all);
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break;
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case SIMEDGE_FACE:
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gset = BLI_gset_ptr_new("Select similar edge: face");
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break;
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}
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int tree_index = 0;
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(ob);
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@ -247,11 +285,22 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
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case SIMEDGE_FACE:
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BLI_gset_add(gset, POINTER_FROM_INT(BM_edge_face_count(edge)));
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break;
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case SIMEDGE_DIR:
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{
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float dir[3];
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edge_pos_direction_worldspace_get(ob, edge, dir);
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BLI_kdtree_insert(tree, tree_index++, dir);
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break;
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}
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}
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}
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}
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}
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if (tree != NULL) {
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BLI_kdtree_balance(tree);
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}
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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BMEditMesh *em = BKE_editmesh_from_object(ob);
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@ -279,6 +328,22 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
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}
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break;
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}
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case SIMEDGE_DIR:
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{
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float dir[3];
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edge_pos_direction_worldspace_get(ob, edge, dir);
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/* We are treating the direction as coordinates, the "nearest" one will
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* also be the one closest to the intended direction. */
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KDTreeNearest nearest;
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if (BLI_kdtree_find_nearest(tree, dir, &nearest) != -1) {
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if (angle_normalized_v3v3(dir, nearest.co) <= thresh_radians) {
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BM_edge_select_set(bm, edge, true);
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changed = true;
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}
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}
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break;
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}
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}
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}
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}
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@ -290,7 +355,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
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}
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MEM_freeN(objects);
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BLI_kdtree_free(tree);
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if (gset != NULL) {
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BLI_gset_free(gset, NULL);
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}
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