Multi-objects: Select similar edge SIMEDGE_DIR

This commit is contained in:
Dalai Felinto 2018-09-21 10:51:38 -03:00
parent acc6c50d8a
commit b38be90515
Notes: blender-bot 2023-12-13 10:32:11 +01:00
Referenced by pull request #115951, Fix #115907: Select similar edge direction skips opposite direction
Referenced by commit 105db1a06e, Fix #115907: Select similar edge direction skips opposite direction
1 changed files with 69 additions and 4 deletions

View File

@ -176,7 +176,40 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
/** \name Select Similar Edge
* \{ */
/* EDGE GROUP */
/**
* Note: This is not normal, but the edge direction itself and always in
* a positive quadrant (tries z, y then x).
* Therefore we need to use the entire object transformation matrix.
*/
static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r_dir)
{
float v1[3], v2[3];
copy_v3_v3(v1, edge->v1->co);
copy_v3_v3(v2, edge->v2->co);
mul_m4_v3(ob->obmat, v1);
mul_m4_v3(ob->obmat, v2);
sub_v3_v3v3(r_dir, v1, v2);
normalize_v3(r_dir);
/* Make sure we have a consistent direction that can be checked regardless of
* the verts order of the edges. This spares us from storing dir and -dir in the tree. */
if (fabs(r_dir[2]) < FLT_EPSILON) {
if (fabs(r_dir[1]) < FLT_EPSILON) {
if (r_dir[0] < 0.0f) {
mul_v3_fl(r_dir, -1.0f);
}
}
else if (r_dir[1] < 0.0f) {
mul_v3_fl(r_dir, -1.0f);
}
}
else if (r_dir[2] < 0.0f) {
mul_v3_fl(r_dir, -1.0f);
}
}
/* wrap the above function but do selection flushing edge to face */
static int similar_edge_select_exec(bContext *C, wmOperator *op)
@ -185,12 +218,12 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
/* get the type from RNA */
const int type = RNA_enum_get(op->ptr, "type");
//const float thresh = RNA_float_get(op->ptr, "threshold");
const float thresh = RNA_float_get(op->ptr, "threshold");
const float thresh_radians = thresh * (float)M_PI + FLT_EPSILON;
const int compare = RNA_enum_get(op->ptr, "compare");
if (ELEM(type,
SIMEDGE_LENGTH,
SIMEDGE_DIR,
SIMEDGE_FACE_ANGLE,
SIMEDGE_CREASE,
SIMEDGE_BEVEL,
@ -221,14 +254,19 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
KDTree *tree = NULL;
GSet *gset = NULL;
switch (type) {
case SIMEDGE_DIR:
tree = BLI_kdtree_new(tot_edges_selected_all);
break;
case SIMEDGE_FACE:
gset = BLI_gset_ptr_new("Select similar edge: face");
break;
}
int tree_index = 0;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
@ -247,11 +285,22 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
case SIMEDGE_FACE:
BLI_gset_add(gset, POINTER_FROM_INT(BM_edge_face_count(edge)));
break;
case SIMEDGE_DIR:
{
float dir[3];
edge_pos_direction_worldspace_get(ob, edge, dir);
BLI_kdtree_insert(tree, tree_index++, dir);
break;
}
}
}
}
}
if (tree != NULL) {
BLI_kdtree_balance(tree);
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
@ -279,6 +328,22 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
break;
}
case SIMEDGE_DIR:
{
float dir[3];
edge_pos_direction_worldspace_get(ob, edge, dir);
/* We are treating the direction as coordinates, the "nearest" one will
* also be the one closest to the intended direction. */
KDTreeNearest nearest;
if (BLI_kdtree_find_nearest(tree, dir, &nearest) != -1) {
if (angle_normalized_v3v3(dir, nearest.co) <= thresh_radians) {
BM_edge_select_set(bm, edge, true);
changed = true;
}
}
break;
}
}
}
}
@ -290,7 +355,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op)
}
MEM_freeN(objects);
BLI_kdtree_free(tree);
if (gset != NULL) {
BLI_gset_free(gset, NULL);
}