Fix cycles crash when voxel attributes changed

This could happen e.g. when changing smoke type from flow to domain or
connecting a volume shader with to a domain without an actual flow type
around.

Fixes T58569, T68359

Reviewers: brecht

Maniphest Tasks: T58569, T68359

Differential Revision: https://developer.blender.org/D5478
This commit is contained in:
Philipp Oeser 2019-08-14 10:48:25 +02:00
parent 7a7eadaf7f
commit b4051db4fc
Notes: blender-bot 2023-06-12 00:52:52 +02:00
Referenced by issue #68359, Crash when smoke type switch from Flow to Domain with Cycles viewport rendering
Referenced by issue #67711, Crash when selecting Smoke Domain Material on Cycles
Referenced by issue #58569, Crash when a volume shader is plugged into the volume output of a smoke domain when no smoke is present.
3 changed files with 18 additions and 10 deletions

View File

@ -1002,6 +1002,9 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
oldcurve_keys.steal_data(mesh->curve_keys);
oldcurve_radius.steal_data(mesh->curve_radius);
/* ensure bvh rebuild (instead of refit) if has_voxel_attributes() changed */
bool oldhas_voxel_attributes = mesh->has_voxel_attributes();
mesh->clear();
mesh->used_shaders = used_shaders;
mesh->name = ustring(b_ob_data.name().c_str());
@ -1050,7 +1053,8 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph &b_depsgraph,
/* tag update */
bool rebuild = (oldtriangles != mesh->triangles) || (oldsubd_faces != mesh->subd_faces) ||
(oldsubd_face_corners != mesh->subd_face_corners) ||
(oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius);
(oldcurve_keys != mesh->curve_keys) || (oldcurve_radius != mesh->curve_radius) ||
(oldhas_voxel_attributes != mesh->has_voxel_attributes());
mesh->tag_update(scene, rebuild);

View File

@ -1091,6 +1091,17 @@ bool Mesh::has_true_displacement() const
return false;
}
bool Mesh::has_voxel_attributes() const
{
foreach (const Attribute &attr, attributes.attributes) {
if (attr.element == ATTR_ELEMENT_VOXEL) {
return true;
}
}
return false;
}
float Mesh::motion_time(int step) const
{
return (motion_steps > 1) ? 2.0f * step / (motion_steps - 1) - 1.0f : 0.0f;
@ -2020,15 +2031,7 @@ void MeshManager::device_update_preprocess(Device *device, Scene *scene, Progres
if (need_update && mesh->has_volume) {
/* Create volume meshes if there is voxel data. */
bool has_voxel_attributes = false;
foreach (Attribute &attr, mesh->attributes.attributes) {
if (attr.element == ATTR_ELEMENT_VOXEL) {
has_voxel_attributes = true;
}
}
if (has_voxel_attributes) {
if (mesh->has_voxel_attributes()) {
if (!volume_images_updated) {
progress.set_status("Updating Meshes Volume Bounds");
device_update_volume_images(device, scene, progress);

View File

@ -318,6 +318,7 @@ class Mesh : public Node {
bool has_motion_blur() const;
bool has_true_displacement() const;
bool has_voxel_attributes() const;
/* Convert between normalized -1..1 motion time and index
* in the VERTEX_MOTION attribute. */