Cleanup: move 'int i' declaration

It is preferable that the value used for interators is defined
close to where it is used.
This commit is contained in:
Germano Cavalcante 2020-07-21 14:02:13 -03:00
parent f8cc01595d
commit b453e9e3a4
1 changed files with 2 additions and 2 deletions

View File

@ -67,9 +67,9 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
dist = len_v3(t->num.val);
}
else {
int i = 0;
float dvec[3];
if (!(t->flag & T_2D_EDIT) && t->con.mode & CON_APPLY) {
int i = 0;
zero_v3(dvec);
if (t->con.mode & CON_AXIS0) {
dvec[i++] = vec[0];
@ -88,7 +88,7 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_
dist = len_v3(vec);
if (!(t->flag & T_2D_EDIT) && t->scene->unit.system) {
for (i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++) {
bUnit_AsString2(&tvec[NUM_STR_REP_LEN * i],
NUM_STR_REP_LEN,
dvec[i] * t->scene->unit.scale_length,