PlayAnim: avoid list count setting frame from mouse
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0296642794
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b4b2caffd8
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@ -544,17 +544,16 @@ static void update_sound_fps(void)
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static void change_frame(PlayState *ps, int cx)
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{
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int sizex, sizey;
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int i;
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int i, i_last;
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if (BLI_listbase_is_empty(&picsbase)) {
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return;
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}
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playanim_window_get_size(&sizex, &sizey);
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ps->picture = picsbase.first;
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/* TODO - store in ps direct? */
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i = 0;
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while (ps->picture) {
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i++;
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ps->picture = ps->picture->next;
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}
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i = (i * cx) / sizex;
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i_last = ((struct PlayAnimPict *)picsbase.last)->frame;
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i = (i_last * cx) / sizex;
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CLAMP(i, 0, i_last);
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#ifdef WITH_AUDASPACE
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if (scrub_handle) {
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@ -588,11 +587,8 @@ static void change_frame(PlayState *ps, int cx)
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}
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#endif
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ps->picture = picsbase.first;
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for (; i > 0; i--) {
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if (ps->picture->next == NULL) break;
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ps->picture = ps->picture->next;
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}
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ps->picture = BLI_findlink(&picsbase, i);
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BLI_assert(ps->picture != NULL);
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ps->sstep = true;
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ps->wait2 = false;
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