Fix T44092: Maya preset doesn't allow attaching Nodes to Frames via D&D

This commit is contained in:
Julian Eisel 2015-03-24 14:15:03 +01:00
parent 7293f6d486
commit b714b23443
Notes: blender-bot 2023-02-14 09:20:19 +01:00
Referenced by issue #44092, Frame node not work!
1 changed files with 3 additions and 5 deletions

View File

@ -1499,11 +1499,9 @@ kmi = km.keymap_items.new('node.group_edit', 'TAB', 'PRESS')
kmi = km.keymap_items.new('node.read_renderlayers', 'R', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('node.read_fullsamplelayers', 'R', 'PRESS', shift=True)
kmi = km.keymap_items.new('node.render_changed', 'Z', 'PRESS')
kmi = km.keymap_items.new('transform.translate', 'W', 'PRESS')
kmi = km.keymap_items.new('transform.translate', 'EVT_TWEAK_A', 'ANY')
kmi.properties.release_confirm = True
kmi = km.keymap_items.new('transform.translate', 'EVT_TWEAK_S', 'ANY')
kmi.properties.release_confirm = True
kmi = km.keymap_items.new('node.translate_attach', 'W', 'PRESS')
kmi = km.keymap_items.new('node.translate_attach', 'EVT_TWEAK_A', 'ANY')
kmi = km.keymap_items.new('node.translate_attach', 'EVT_TWEAK_S', 'ANY')
kmi = km.keymap_items.new('transform.rotate', 'E', 'PRESS')
kmi = km.keymap_items.new('transform.resize', 'R', 'PRESS')
kmi = km.keymap_items.new('node.move_detach_links', 'D', 'PRESS', alt=True)