Fix T70594: mathutils.geometry.tessellate_polygon flips triangles
Some scripts will need to be updated to support this.
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blender-bot
2023-02-14 00:33:49 +01:00
Referenced by issue #70737, Text Objects' Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5 Referenced by issue #70594, mathutils.geometry.tessellate_polygon creates triangles with opposite normal from input ngon
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@ -907,7 +907,7 @@ unsigned int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const int flag, const
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return 0;
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}
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axis_dominant_v3_to_m3(mat_2d, n);
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axis_dominant_v3_to_m3_negate(mat_2d, n);
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}
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/* STEP 1: COUNT POLYS */
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