Fix T70594: mathutils.geometry.tessellate_polygon flips triangles

Some scripts will need to be updated to support this.
This commit is contained in:
Germano Cavalcante 2019-10-09 16:53:53 +11:00 committed by Campbell Barton
parent 95199dca1f
commit b718d659c9
Notes: blender-bot 2023-02-14 00:33:49 +01:00
Referenced by issue #70737, Text Objects' Normals flipped and Topology broken between rB54a9649e2636 and rB40a55be82cf5
Referenced by issue #70594, mathutils.geometry.tessellate_polygon creates triangles with opposite normal from input ngon
1 changed files with 1 additions and 1 deletions

View File

@ -907,7 +907,7 @@ unsigned int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const int flag, const
return 0;
}
axis_dominant_v3_to_m3(mat_2d, n);
axis_dominant_v3_to_m3_negate(mat_2d, n);
}
/* STEP 1: COUNT POLYS */