Separate scene simplification into viewport and render

This way it is possible to have viewport simplification bumped all the way up,
making viewport really responsive but still have final render to use highest
subdivision possible.

Reviewers: lukastoenne, campbellbarton, dingto

Reviewed By: campbellbarton, dingto

Subscribers: dingto, nutel, eyecandy, venomgfx

Differential Revision: https://developer.blender.org/D1273
This commit is contained in:
Sergey Sharybin 2015-05-04 16:26:28 +05:00
parent 7e3ee2d15d
commit b7d0ff0ad6
11 changed files with 64 additions and 23 deletions

View File

@ -1409,10 +1409,17 @@ class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel):
rd = context.scene.render
layout.active = rd.use_simplify
split = layout.split()
row = layout.row()
row.prop(rd, "simplify_subdivision", text="Subdivision")
row.prop(rd, "simplify_child_particles", text="Child Particles")
col = split.column()
col.label(text="Viewport:")
col.prop(rd, "simplify_subdivision", text="Subdivision")
col.prop(rd, "simplify_child_particles", text="Child Particles")
col = split.column()
col.label(text="Render:")
col.prop(rd, "simplify_subdivision_render", text="Subdivision")
col.prop(rd, "simplify_child_particles_render", text="Child Particles")
def draw_device(self, context):

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@ -392,14 +392,17 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.label(text="Viewport:")
col.prop(rd, "simplify_subdivision", text="Subdivision")
col.prop(rd, "simplify_child_particles", text="Child Particles")
col.prop(rd, "use_simplify_triangulate")
col = split.column()
col.label(text="Render:")
col.prop(rd, "simplify_subdivision_render", text="Subdivision")
col.prop(rd, "simplify_child_particles_render", text="Child Particles")
col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
col.prop(rd, "simplify_ao_sss", text="AO and SSS")
col.prop(rd, "use_simplify_triangulate")
class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):

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@ -127,8 +127,8 @@ struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char
bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv);
/* render profile */
int get_render_subsurf_level(const struct RenderData *r, int level);
int get_render_child_particle_number(const struct RenderData *r, int num);
int get_render_subsurf_level(const struct RenderData *r, int level, bool for_render);
int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render);
int get_render_shadow_samples(const struct RenderData *r, int samples);
float get_render_aosss_error(const struct RenderData *r, float error);

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@ -340,13 +340,13 @@ static int multires_get_level(Object *ob, MultiresModifierData *mmd,
bool render, bool ignore_simplify)
{
if (render)
return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->renderlvl) : mmd->renderlvl;
return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->renderlvl, true) : mmd->renderlvl;
else if (ob->mode == OB_MODE_SCULPT)
return mmd->sculptlvl;
else if (ignore_simplify)
return mmd->lvl;
else
return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->lvl) : mmd->lvl;
return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->lvl, false) : mmd->lvl;
}
void multires_set_tot_level(Object *ob, MultiresModifierData *mmd, int lvl)

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@ -297,7 +297,7 @@ int psys_get_child_number(Scene *scene, ParticleSystem *psys)
else
nbr= psys->part->child_nbr;
return get_render_child_particle_number(&scene->r, nbr);
return get_render_child_particle_number(&scene->r, nbr, psys->renderdata != NULL);
}
int psys_get_tot_child(Scene *scene, ParticleSystem *psys)

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@ -1939,20 +1939,30 @@ bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv)
/* render simplification */
int get_render_subsurf_level(const RenderData *r, int lvl)
int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
{
if (r->mode & R_SIMPLIFY)
return min_ii(r->simplify_subsurf, lvl);
else
if (r->mode & R_SIMPLIFY) {
if (for_render)
return min_ii(r->simplify_subsurf_render, lvl);
else
return min_ii(r->simplify_subsurf, lvl);
}
else {
return lvl;
}
}
int get_render_child_particle_number(const RenderData *r, int num)
int get_render_child_particle_number(const RenderData *r, int num, bool for_render)
{
if (r->mode & R_SIMPLIFY)
return (int)(r->simplify_particles * num);
else
if (r->mode & R_SIMPLIFY) {
if (for_render)
return (int)(r->simplify_particles_render * num);
else
return (int)(r->simplify_particles * num);
}
else {
return num;
}
}
int get_render_shadow_samples(const RenderData *r, int samples)

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@ -3828,7 +3828,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
/* note: editmode calculation can only run once per
* modifier stack evaluation (uses freed cache) [#36299] */
if (flags & SUBSURF_FOR_EDIT_MODE) {
int levels = (smd->modifier.scene) ? get_render_subsurf_level(&smd->modifier.scene->r, smd->levels) : smd->levels;
int levels = (smd->modifier.scene) ? get_render_subsurf_level(&smd->modifier.scene->r, smd->levels, false) : smd->levels;
smd->emCache = _getSubSurf(smd->emCache, levels, 3, useSimple | useAging | CCG_CALC_NORMALS);
ss_sync_from_derivedmesh(smd->emCache, dm, vertCos, useSimple);
@ -3840,7 +3840,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
else if (flags & SUBSURF_USE_RENDER_PARAMS) {
/* Do not use cache in render mode. */
CCGSubSurf *ss;
int levels = (smd->modifier.scene) ? get_render_subsurf_level(&smd->modifier.scene->r, smd->renderLevels) : smd->renderLevels;
int levels = (smd->modifier.scene) ? get_render_subsurf_level(&smd->modifier.scene->r, smd->renderLevels, true) : smd->renderLevels;
if (levels == 0)
return dm;
@ -3856,7 +3856,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
}
else {
int useIncremental = (smd->flags & eSubsurfModifierFlag_Incremental);
int levels = (smd->modifier.scene) ? get_render_subsurf_level(&smd->modifier.scene->r, smd->levels) : smd->levels;
int levels = (smd->modifier.scene) ? get_render_subsurf_level(&smd->modifier.scene->r, smd->levels, false) : smd->levels;
CCGSubSurf *ss;
/* It is quite possible there is a much better place to do this. It

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@ -822,5 +822,13 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "RenderData", "short", "simplify_subsurf_render")) {
Scene *scene;
for (scene = main->scene.first; scene != NULL; scene = scene->id.next) {
scene->r.simplify_subsurf_render = scene->r.simplify_subsurf;
scene->r.simplify_particles_render = scene->r.simplify_particles;
}
}
}
}

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@ -657,8 +657,10 @@ typedef struct RenderData {
/* render simplify */
int simplify_flag;
short simplify_subsurf;
short simplify_shadowsamples;
short simplify_subsurf_render;
short simplify_shadowsamples, pad9;
float simplify_particles;
float simplify_particles_render;
float simplify_aosss;
/* cineon */

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@ -5821,6 +5821,17 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Simplify Child Particles", "Global child particles percentage");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop = RNA_def_property(srna, "simplify_subdivision_render", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "simplify_subsurf_render");
RNA_def_property_ui_range(prop, 0, 6, 1, -1);
RNA_def_property_ui_text(prop, "Simplify Subdivision", "Global maximum subdivision level during rendering");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop = RNA_def_property(srna, "simplify_child_particles_render", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_sdna(prop, NULL, "simplify_particles_render");
RNA_def_property_ui_text(prop, "Simplify Child Particles", "Global child particles percentage during rendering");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
prop = RNA_def_property(srna, "simplify_shadow_samples", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "simplify_shadowsamples");
RNA_def_property_ui_range(prop, 1, 16, 1, -1);

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@ -88,7 +88,7 @@ static bool isDisabled(ModifierData *md, int useRenderParams)
SubsurfModifierData *smd = (SubsurfModifierData *) md;
int levels = (useRenderParams) ? smd->renderLevels : smd->levels;
return get_render_subsurf_level(&md->scene->r, levels) == 0;
return get_render_subsurf_level(&md->scene->r, levels, useRenderParams != 0) == 0;
}
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,