Fix texture sampling with generative modifiers - sample backbuffer

returns indices in mesh face range
This commit is contained in:
Antonis Ryakiotakis 2015-01-09 18:03:42 +01:00
parent 1187b98d48
commit b99687169d
1 changed files with 7 additions and 7 deletions

View File

@ -52,6 +52,7 @@
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_paint.h"
#include "BKE_report.h"
@ -390,11 +391,11 @@ static int imapaint_pick_face(ViewContext *vc, const int mval[2], unsigned int *
}
static Image *imapaint_face_image(DerivedMesh *dm, int face_index)
static Image *imapaint_face_image(Object *ob, Mesh *me, int face_index)
{
Image *ima;
MFace *mf = dm->getTessFaceArray(dm) + face_index;
Material *ma = dm->mat[mf->mat_nr];
MPoly *mp = me->mpoly + face_index;
Material *ma = give_current_material(ob, mp->mat_nr + 1);;
ima = ma && ma->texpaintslot ? ma->texpaintslot[ma->paint_active_slot].ima : NULL;
return ima;
@ -449,16 +450,15 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
if (ob) {
Mesh *me = (Mesh *)ob->data;
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
ViewContext vc;
const int mval[2] = {x, y};
unsigned int faceindex;
unsigned int totface = dm->getNumTessFaces(dm);
unsigned int totface = me->totface;
MTFace *dm_mtface = dm->getTessFaceDataArray(dm, CD_MTFACE);
DM_update_materials(dm, ob);
if (dm_mtface) {
view3d_set_viewcontext(C, &vc);
@ -468,7 +468,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
Image *image;
if (use_material)
image = imapaint_face_image(dm, faceindex);
image = imapaint_face_image(ob, me, faceindex);
else
image = imapaint->canvas;