fix D2489: Collada exporter broke edit data when exporting Armature while in Armature edit mode
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blender-bot
2023-02-14 07:23:27 +01:00
Referenced by issue #50117, Hard crash when adding texture input node to compositor.
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@ -74,8 +74,7 @@ void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
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if (!is_edited)
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ED_armature_to_edit(armature);
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bArmature *arm = (bArmature *)ob_arm->data;
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for (Bone *bone = (Bone *)arm->bonebase.first; bone; bone = bone->next) {
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for (Bone *bone = (Bone *)armature->bonebase.first; bone; bone = bone->next) {
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// start from root bones
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if (!bone->parent)
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add_bone_node(bone, ob_arm, sce, se, child_objects);
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