Fix T47353: Project paint ignores small faces
When zoomed out - faces < 0.5 pixels across a diagonal aren't so rare, so culling them can ignore small faces.
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blender-bot
2023-02-14 08:14:48 +01:00
Referenced by issue #47353, texture paint grid bug
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@ -2096,8 +2096,9 @@ static void project_bucket_clip_face(
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/* detect pathological case where face the three vertices are almost collinear in screen space.
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* mostly those will be culled but when flood filling or with smooth shading it's a possibility */
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if (dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS) < 0.5f ||
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dist_squared_to_line_v2(v2coSS, v3coSS, v1coSS) < 0.5f)
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if (min_fff(dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS),
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dist_squared_to_line_v2(v2coSS, v3coSS, v1coSS),
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dist_squared_to_line_v2(v3coSS, v1coSS, v2coSS)) < PROJ_PIXEL_TOLERANCE)
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{
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collinear = true;
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}
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