Fix (unreported) (2d) paint cursor always drawing in half alpha

Own mistake in rB078fcc62534c (should only switch to half alpha if we
draw the second pressure circle as well...)
This commit is contained in:
Philipp Oeser 2019-09-26 14:17:25 +02:00
parent f547c396e1
commit bab6ede286
1 changed files with 2 additions and 2 deletions

View File

@ -1297,9 +1297,9 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
if (ups->stroke_active && BKE_brush_use_size_pressure(scene, brush)) {
imm_draw_circle_wire_2d(
pos, translation[0], translation[1], final_radius * ups->size_pressure_value, 40);
/* outer at half alpha */
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
}
/* outer at half alpha */
immUniformColor3fvAlpha(outline_col, outline_alpha * 0.5f);
GPU_line_width(1.0f);
imm_draw_circle_wire_2d(pos, translation[0], translation[1], final_radius, 40);