Fix T50629 -- Add remove doubles to the cleanup menu
Also move it up in the verticies menu
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Notes:
blender-bot
2023-02-14 07:14:13 +01:00
Referenced by issue #50629, Move "Remove Doubles" command from "Vertices" to "Clean up" submenu
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@ -1744,6 +1744,7 @@ class VIEW3D_MT_brush_paint_modes(Menu):
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layout.prop(brush, "use_paint_weight", text="Weight Paint")
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layout.prop(brush, "use_paint_image", text="Texture Paint")
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# ********** Vertex paint menu **********
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@ -1813,6 +1814,7 @@ class VIEW3D_MT_vertex_group(Menu):
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layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False
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layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
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# ********** Weight paint menu **********
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@ -1851,6 +1853,7 @@ class VIEW3D_MT_paint_weight(Menu):
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layout.operator("paint.weight_set")
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# ********** Sculpt menu **********
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@ -2004,6 +2007,7 @@ class VIEW3D_MT_particle_specials(Menu):
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class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
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_operator_name = "particle"
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# ********** Pose Menu **********
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@ -2277,6 +2281,7 @@ class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
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bl_label = "Disable Bone Options"
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type = 'DISABLE'
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# ********** Edit Menus, suffix from ob.type **********
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@ -2444,6 +2449,7 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
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with_bullet = bpy.app.build_options.bullet
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layout.operator("mesh.merge")
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layout.operator("mesh.remove_doubles")
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layout.operator("mesh.rip_move")
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layout.operator("mesh.rip_move_fill")
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layout.operator("mesh.rip_edge_move")
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@ -2466,7 +2472,6 @@ class VIEW3D_MT_edit_mesh_vertices(Menu):
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if with_bullet:
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layout.operator("mesh.convex_hull")
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layout.operator("mesh.vertices_smooth")
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layout.operator("mesh.remove_doubles")
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layout.operator("mesh.blend_from_shape")
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@ -2623,6 +2628,7 @@ class VIEW3D_MT_edit_mesh_clean(Menu):
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layout.operator("mesh.face_make_planar")
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layout.operator("mesh.vert_connect_nonplanar")
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layout.operator("mesh.vert_connect_concave")
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layout.operator("mesh.remove_doubles", text="Remove Double Vertices")
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layout.operator("mesh.fill_holes")
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