Fix T72935: Applying transform to parent mesh changes rotation of children using quaternions
`ob->quat` is `v4`.
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blender-bot
2023-02-14 03:44:41 +01:00
Referenced by issue #72935, Applying transform to a parent mesh with a child node using quaternions visibly changes rotation of child
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@ -1323,7 +1323,7 @@ void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
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{
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copy_v3_v3(ob_tar->loc, ob_src->loc);
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copy_v3_v3(ob_tar->rot, ob_src->rot);
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copy_v3_v3(ob_tar->quat, ob_src->quat);
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copy_v4_v4(ob_tar->quat, ob_src->quat);
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copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis);
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ob_tar->rotAngle = ob_src->rotAngle;
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ob_tar->rotmode = ob_src->rotmode;
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